On Mon, 1 Dec 2025, [email protected] wrote:
From: Marc-André Lureau <[email protected]>

This will allow to use QOM and the dynamic object module loading.

Signed-off-by: Marc-André Lureau <[email protected]>
---
audio/audio_int.h   |  2 ++
audio/alsaaudio.c   | 39 +++++++++++++++++++++++++++++++++++++++
audio/dbusaudio.c   | 36 ++++++++++++++++++++++++++++++++++++
audio/dsoundaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/jackaudio.c   | 36 ++++++++++++++++++++++++++++++++++++
audio/noaudio.c     | 36 ++++++++++++++++++++++++++++++++++++
audio/ossaudio.c    | 36 ++++++++++++++++++++++++++++++++++++
audio/paaudio.c     | 36 ++++++++++++++++++++++++++++++++++++
audio/pwaudio.c     | 36 ++++++++++++++++++++++++++++++++++++
audio/sdlaudio.c    | 36 ++++++++++++++++++++++++++++++++++++
audio/sndioaudio.c  | 36 ++++++++++++++++++++++++++++++++++++
audio/spiceaudio.c  | 36 ++++++++++++++++++++++++++++++++++++
audio/wavaudio.c    | 36 ++++++++++++++++++++++++++++++++++++
audio/coreaudio.m   | 36 ++++++++++++++++++++++++++++++++++++
14 files changed, 473 insertions(+)

This patch is entirely QOM boiler plate... Are the empty functions really needed? Could this use OBJECT_DECLARE_SIMPLE_TYPE instead to cut this down?

Regards,
BALATON Zoltan

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