On Mon, 1 Dec 2025, [email protected] wrote:
From: Marc-André Lureau <[email protected]>
This will allow to use QOM and the dynamic object module loading.
Signed-off-by: Marc-André Lureau <[email protected]>
---
audio/audio_int.h | 2 ++
audio/alsaaudio.c | 39 +++++++++++++++++++++++++++++++++++++++
audio/dbusaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/dsoundaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/jackaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/noaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/ossaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/paaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/pwaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/sdlaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/sndioaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/spiceaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/wavaudio.c | 36 ++++++++++++++++++++++++++++++++++++
audio/coreaudio.m | 36 ++++++++++++++++++++++++++++++++++++
14 files changed, 473 insertions(+)
This patch is entirely QOM boiler plate... Are the empty functions really
needed? Could this use OBJECT_DECLARE_SIMPLE_TYPE instead to cut this
down?
Regards,
BALATON Zoltan