In framebuffer_update_display(), Coverity complains because we multiply two values of type 'int' (which will be done as a 32x32 multiply and so in theory might overflow) and then add the result to a ram_addr_t, which can be 64 bits.
4GB framebuffers are not plausible anyway, but keep Coverity happy by adding casts which force these multiplies to be done as 64x64. Coverity: CID 1487248 Signed-off-by: Peter Maydell <peter.mayd...@linaro.org> --- This is one of those ones where I'm on the fence about sticking in the cast vs just marking it a false-positive. --- hw/display/framebuffer.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/hw/display/framebuffer.c b/hw/display/framebuffer.c index 4485aa335bb..b4296e8a33e 100644 --- a/hw/display/framebuffer.c +++ b/hw/display/framebuffer.c @@ -95,9 +95,9 @@ void framebuffer_update_display( } first = -1; - addr += i * src_width; - src += i * src_width; - dest += i * dest_row_pitch; + addr += (uint64_t)i * src_width; + src += (uint64_t)i * src_width; + dest += (uint64_t)i * dest_row_pitch; snap = memory_region_snapshot_and_clear_dirty(mem, addr, src_width * rows, DIRTY_MEMORY_VGA); -- 2.43.0