In framebuffer_update_display(), Coverity complains because we
multiply two values of type 'int' (which will be done as a 32x32
multiply and so in theory might overflow) and then add the result to
a ram_addr_t, which can be 64 bits.

4GB framebuffers are not plausible anyway, but keep Coverity happy
by adding casts which force these multiplies to be done as 64x64.

Coverity: CID 1487248
Signed-off-by: Peter Maydell <peter.mayd...@linaro.org>
---
This is one of those ones where I'm on the fence about sticking
in the cast vs just marking it a false-positive.
---
 hw/display/framebuffer.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/hw/display/framebuffer.c b/hw/display/framebuffer.c
index 4485aa335bb..b4296e8a33e 100644
--- a/hw/display/framebuffer.c
+++ b/hw/display/framebuffer.c
@@ -95,9 +95,9 @@ void framebuffer_update_display(
     }
     first = -1;
 
-    addr += i * src_width;
-    src += i * src_width;
-    dest += i * dest_row_pitch;
+    addr += (uint64_t)i * src_width;
+    src += (uint64_t)i * src_width;
+    dest += (uint64_t)i * dest_row_pitch;
 
     snap = memory_region_snapshot_and_clear_dirty(mem, addr, src_width * rows,
                                                   DIRTY_MEMORY_VGA);
-- 
2.43.0


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