Am 09.09.24 um 09:26 schrieb Marc-André Lureau:
> Hi
>
> On Mon, Sep 9, 2024 at 10:22 AM Volker Rümelin <[email protected]> wrote:
>> Windows only:
>>
>> The libSDL2 Windows message loop needs the libSDL2 Windows low
>> level keyboard hook procedure to grab the left and right Windows
>> keys correctly. Reenable the SDL2 Windows keyboard hook procedure.
>>
>> Because the QEMU Windows keyboard hook procedure is still needed
>> to filter out the special left Control key event for every Alt Gr
>> key event, it's important to install the two keyboard hook
>> procedures in the following order. First the SDL2 procedure, then
>> the QEMU procedure.
>>
>> Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2139
>> Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2323
>> Tested-by: Howard Spoelstra <[email protected]>
>> Signed-off-by: Volker Rümelin <[email protected]>
>> ---
>> ui/sdl2.c | 53 ++++++++++++++++++++++++++++++---------------
>> ui/win32-kbd-hook.c | 3 +++
>> 2 files changed, 38 insertions(+), 18 deletions(-)
>>
>> diff --git a/ui/sdl2.c b/ui/sdl2.c
>> index 98ed974371..ac37c173a1 100644
>> --- a/ui/sdl2.c
>> +++ b/ui/sdl2.c
>> @@ -42,6 +42,7 @@ static SDL_Surface *guest_sprite_surface;
>> static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
>> static bool alt_grab;
>> static bool ctrl_grab;
>> +static bool win32_kbd_grab;
>>
>> static int gui_saved_grab;
>> static int gui_fullscreen;
>> @@ -202,6 +203,19 @@ static void sdl_update_caption(struct sdl2_console
>> *scon)
>> }
>> }
>>
>> +static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
>> +{
>> +#ifdef CONFIG_WIN32
>> + SDL_SysWMinfo info;
>> +
>> + SDL_VERSION(&info.version);
>> + if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
>> + return info.info.win.window;
>> + }
>> +#endif
>> + return NULL;
>> +}
>> +
>> static void sdl_hide_cursor(struct sdl2_console *scon)
>> {
>> if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
>> @@ -259,9 +273,16 @@ static void sdl_grab_start(struct sdl2_console *scon)
>> } else {
>> sdl_hide_cursor(scon);
>> }
>> + /*
>> + * Windows: To ensure that QEMU's low level keyboard hook procedure is
>> + * called before SDL2's, the QEMU procedure must first be removed and
>> + * then the SDL2 and QEMU procedures must be installed in this order.
>> + */
>> + win32_kbd_set_window(NULL);
>> SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
>> + win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
>> gui_grab = 1;
>> - win32_kbd_set_grab(true);
>> + win32_kbd_set_grab(win32_kbd_grab);
>> sdl_update_caption(scon);
>> }
>>
>> @@ -370,19 +391,6 @@ static int get_mod_state(void)
>> }
>> }
>>
>> -static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
>> -{
>> -#ifdef CONFIG_WIN32
>> - SDL_SysWMinfo info;
>> -
>> - SDL_VERSION(&info.version);
>> - if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
>> - return info.info.win.window;
>> - }
>> -#endif
>> - return NULL;
>> -}
>> -
>> static void handle_keydown(SDL_Event *ev)
>> {
>> int win;
>> @@ -605,7 +613,7 @@ static void handle_windowevent(SDL_Event *ev)
>> sdl2_redraw(scon);
>> break;
>> case SDL_WINDOWEVENT_FOCUS_GAINED:
>> - win32_kbd_set_grab(gui_grab);
>> + win32_kbd_set_grab(win32_kbd_grab && gui_grab);
>> if (qemu_console_is_graphic(scon->dcl.con)) {
>> win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
>> }
>> @@ -849,6 +857,7 @@ static void sdl2_display_init(DisplayState *ds,
>> DisplayOptions *o)
>> uint8_t data = 0;
>> int i;
>> SDL_SysWMinfo info;
>> + SDL_version ver;
>> SDL_Surface *icon = NULL;
>> char *dir;
>>
>> @@ -866,10 +875,7 @@ static void sdl2_display_init(DisplayState *ds,
>> DisplayOptions *o)
>> #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since
>> SDL 2.0.8 */
>> SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
>> #endif
>> -#ifndef CONFIG_WIN32
>> - /* QEMU uses its own low level keyboard hook procedure on Windows */
>> SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
>> -#endif
>> #ifdef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
>> SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
>> #endif
>> @@ -877,6 +883,17 @@ static void sdl2_display_init(DisplayState *ds,
>> DisplayOptions *o)
>> SDL_EnableScreenSaver();
>> memset(&info, 0, sizeof(info));
>> SDL_VERSION(&info.version);
>> + /*
>> + * Since version 2.16.0 under Windows, SDL2 has its own low level
>> + * keyboard hook procedure to grab the keyboard. The remaining task of
>> + * QEMU's low level keyboard hook procedure is to filter out the special
>> + * left Control up/down key event for every Alt Gr key event on
>> keyboards
>> + * with an international layout.
>> + */
>> + SDL_GetVersion(&ver);
>> + if (ver.major == 2 && ver.minor < 16) {
>> + win32_kbd_grab = true;
>> + }
>>
> Note: there is no 2.16 release. They jumped from 2.0.22 to 2.24 (see
> https://github.com/libsdl-org/SDL/releases/tag/release-2.24.0)
Hi Marc-André
Oh. This means that the comparison I wrote is true for SDL2 versions <
2.24.0.
>
> The windows hook was indeed added in 2.0.16, released on Aug 10, 2021.
>
> Given the distribution nature of the Windows binaries, I think we
> could simply depend on a much recent version without worrying about
> compatibility with < 2.0.16. This would help reduce the potential
> combinations of versions and bugs reports.
Okay, I'll send a version 2 patch series.
With best regards
Volker
>
>> gui_fullscreen = o->has_full_screen && o->full_screen;
>>
>> diff --git a/ui/win32-kbd-hook.c b/ui/win32-kbd-hook.c
>> index 1ac237db9e..39d42134a2 100644
>> --- a/ui/win32-kbd-hook.c
>> +++ b/ui/win32-kbd-hook.c
>> @@ -91,6 +91,9 @@ void win32_kbd_set_window(void *hwnd)
>> win32_unhook_notifier.notify = keyboard_hook_unhook;
>> qemu_add_exit_notifier(&win32_unhook_notifier);
>> }
>> + } else if (!hwnd && win32_keyboard_hook) {
>> + keyboard_hook_unhook(&win32_unhook_notifier, NULL);
>> + qemu_remove_exit_notifier(&win32_unhook_notifier);
>> }
>>
>> win32_window = hwnd;
>> --
>> 2.35.3
>>