mkkkay, I'll take that as a bug then XD

El jueves, 21 de octubre de 2021 a las 16:00:26 UTC+2, Rudi Hammad escribió:

> Hello. When I use MPlug.setKeyable() the attribute is hiden as expected. 
> You can try this to check it: 
>
> jnt = cmds.joint()
> cmds.addAttr(jnt, ln="foo", at="float", k=True)
> mslist = OpenMaya.MSelectionList()
> mslist.add(jnt)
> mobj = OpenMaya.MObject()
> mslist.getDependNode(0, mobj)
> mfnDepNode = OpenMaya.MFnDependencyNode(mobj)
> mplug = mfnDepNode.findPlug("foo")
> mplug.setKeyable(False)
>
>
> the problem that I am having is that if you save the scene, and open it 
> again, the attribute is visible again. His happens if you do that throught 
> mplug. With cmds it is fine.
> Is that a bug or is there something else that needs to be done?
>
> Cheers,
>
> R
>

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