hi,
try
if seeThrough:
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
else:
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
However, that will react to a "seeThrough" attribute on your node, but not
to the "xray joint" option from the maya menu directly. I guess you can
probably query the status of xRay joint from within your node, but never
had to do this. I'd be curious to know how to do it tho
Le vendredi 16 octobre 2020 à 03:22:55 UTC-4, tins tinss a écrit :
> hi, how i can write one locator shape node, To display it like x-Ray
> joint mode?
> (python api)
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