Perry Leijten has a button for it on the skinning tool he has on his gumroad: https://gumroad.com/peerke#peVHN
Pretty sure it uses the skin weights on the selected skinned mesh to generate a mesh with rigid skinning and cuts the mesh where the skinning splits. Den tis 9 juni 2020 kl 13:27 skrev Vishal Kadam <[email protected]>: > i there any python script where I can generating proxy geometry around the > selected object without loosing silhouette. > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/d0215757-c290-4d90-9241-9993ac1a3ec9o%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/d0215757-c290-4d90-9241-9993ac1a3ec9o%40googlegroups.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAEJBd%3Dj-RMU1NSZD2v9KsA9F2xaQ-z1um-nN0pSLmk9W084dEQ%40mail.gmail.com.
