Hi,
I know this group is for Python programming for maya but i am not able to
see any example of the issue which i am facing in python, so that i can
replicate the same in *Maya C++ API*,
*What i am trying to do:*
We are using the *Maya Unity Live link plugin* and we are extending it to
support UDIMs,
1. I have figured out the code for knowing the UDIMs that mesh UV belong to
by using
Formula: (floor(u) + 1 * 1000) + floor(v) * 1000) and it *works fine*.
2. After this i am stuck in how to select the UVs and from that mesh faces
so that i can apply different materials to the faces which belong to
different udims to export the mesh to Unity.
Thanks in advance.
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