Hi all,

The various Maya constraints, like parentConstraint, is funny in that it
shows up as a transform child in the Outliner, but as a shape in the
channel box.

That's really useful in that (a) they appear in the channelbox when
selecting the parent and (b) can be selected in the outliner and deleted
like any other transform node.

I'd like to try and replicate that for some of my custom shape nodes
(inheriting MPxLocatorNode
<http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=__py_ref_class_open_maya_u_i_1_1_m_px_locator_node_html>).
Any idea of where to start looking for something like that? I'd imagine
it'd be a flag of sorts, but more likely it's out of reach for anything
coming out of the API. :(

Best,
Marcus

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOC_jMCAYYfmN1iccu%3DtKOgPzVg8yZdza%2B0jck0g9G-MJg%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to