I've written quite a few bits of code to calculate a nurbs curve without
using Maya's built in commands - In plugins, primarily because Maya's
MFnNurbsCurve isn't multi thread safe. Its not a simple algorithm since you
have to calculate for continuity. If speed really is an issue, I would look
into reading a book called "The NURBS Book" by Les A. Piegl and Wayne
Tiller that goes in depth on how to write your own Nurbs curve or surface.
It C style snippets of code that is pretty easy to translate into python.

On Wed, Nov 28, 2018 at 9:27 AM Rémi Deletrain <[email protected]>
wrote:

> I don't want to use curve command for don't create curve node.
> I need to calculate a new curve for each frame and create new curve for
> get position and delete it is really heavy.
>
> --
> You received this message because you are subscribed to the Google Groups
> "Python Programming for Autodesk Maya" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/python_inside_maya/f0af8d43-fdd8-401b-aa03-04220a3445a6%40googlegroups.com
> <https://groups.google.com/d/msgid/python_inside_maya/f0af8d43-fdd8-401b-aa03-04220a3445a6%40googlegroups.com?utm_medium=email&utm_source=footer>
> .
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAJAkR62GqNoJOK5gEfSoA9fn%2BqDVdGSs4fEfK_sq7gAd503bcA%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to