Hi , 

I want to rewrite maya follicle node , the idea for this is because :
----1 , polygon basic follicle is much faster than classic rivet , even 
matrix basic rivet , I think it's because the extra calculation on 
'curveFromEdge' and 'loft' 
----2 , maya default follicle can't change axis of orientation 
And I'd like to remove the rest of dynamic parameters and functions.

>From the rough view , seems the follicle node read the position and tangent 
from polygoon directly , and after researching the MFnMesh class , I don't 
get any function like getPositionAtUV or getNormalAtUV , getTangentAtUV .

Will be a great appreciation if you can figure out the key of this custom 
follicle node .


Big Thanks and best ,
John HZ 

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