Hi , I want to rewrite maya follicle node , the idea for this is because : ----1 , polygon basic follicle is much faster than classic rivet , even matrix basic rivet , I think it's because the extra calculation on 'curveFromEdge' and 'loft' ----2 , maya default follicle can't change axis of orientation And I'd like to remove the rest of dynamic parameters and functions.
>From the rough view , seems the follicle node read the position and tangent from polygoon directly , and after researching the MFnMesh class , I don't get any function like getPositionAtUV or getNormalAtUV , getTangentAtUV . Will be a great appreciation if you can figure out the key of this custom follicle node . Big Thanks and best , John HZ -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/46f2b559-76b0-400a-a6d0-8e87545bc646%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
