I think you could use a combination of MItMeshVertex::getConnectedEdges and
MItMeshVertex::getOppositeVertex functions.  You'd initialize the iterator
with one of your vertices, then query all of it's connected edges, then
using those edge id's you can check what vertex is on the other side.  Does
that make sense?

There could be other functions and other iterators that you could also use,
but I think these would work.

-Tim

On Wed, Oct 3, 2018 at 2:49 PM miarmy <[email protected]> wrote:

> hi! i have two vertex index, How can i check that, they are linked by one
> edge or no?and how can i know what is that edge index?
>
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