Hi all,
I've having a load of trouble with this. I've managed to get some complex
(for me anyway) compound attributes set up and connected to objects in my
scene, but right now I'm unable to get the "Blend Shape Multi Input"
attribute to arrive as a plug to the compute() method in my scripted node.
So I resorted to some trickery by looking for the "blendWeight" attribute
instead when it changes, then getting om.MDataPlug.parent() which is the
compound node, then re-getting the children of that compound node and their
data.
My attributes look like this
[image: node.PNG] <about:invalid#zClosurez>
All of this works except for one crucial thing, calling asMDataHandle()
childData = childPlug.asMDataHandle().data()
This seems to force the recompute of some things and sends my plugin into
an infinite loop. Is there a better way to do this?
Code attached, it should work in maya 2018 (possibly earlier) in a scene
with some blendshapes in it if you call connectBlendShapeNodes()
Thanks for any help!
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import sys
import os
import re
from collections import defaultdict
import pymel.core as pm
import maya.api.OpenMaya as om
def maya_useNewAPI():
pass
def pluginLoader(load):
"""
Load or Unload the plugin defined in this module.
Parameters:
load : bool : True to load the plugin, False to unload it.
"""
global __file__
if __file__.endswith('.pyc'):
__file__ = __file__ [:-1]
_, plugin = os.path.split(__file__)
pluginName = plugin.split('.')[0]
if load:
if not pm.pluginInfo(plugin, query=True, loaded=True):
pm.loadPlugin(__file__, quiet=True)
else:
if pm.pluginInfo(plugin, query=True, loaded=True):
pm.flushUndo()
pm.unloadPlugin(plugin, force=True)
return pluginName
def getBlendShapeAttrs():
blendShapes = pm.ls( type = pm.nt.BlendShape )
data = defaultdict(list)
data[0] = blendShapes
for bs in blendShapes:
blendShapeInputs = bs.getGeometry()
for bsi in blendShapeInputs:
bsiNode = pm.PyNode(bsi)
attrs = bsiNode.listAttr()
for attr in attrs:
foundColor = attr.find('_TC') > -1
foundIndex = attr.find('_TI') > -1
if foundColor or foundIndex: # regular string search fails on certain attributes
attrAlias = attr.attrName().split('_')[0]
data[attrAlias].append(attr)
return data
def connectBlendShapeNodes():
blendShapeAttrs = getBlendShapeAttrs()
# load the plugin
plugin = pluginLoader(True)
pluginNode = pm.createNode(BlendVertexColors.nodeName)
pluginAttrs = pluginNode.listAttr()
blendShape = blendShapeAttrs.pop(0)[0] # TODO: support multiple blend shapes
i = 0
for attrAlias, attrs in blendShapeAttrs.items():
for attr in attrs:
if '_TC' in attr.attrName():
# >> is Pymel syntax to connect an attribute
attr >> pluginNode.blendShapeMultiInput[i].tensionColor
if '_TI' in attr.attrName():
attr >> pluginNode.blendShapeMultiInput[i].tensionIndex
else:
attr = pm.PyNode( blendShape + '.' + attrAlias )
attr >> pluginNode.blendShapeMultiInput[i].blendWeight
i += 1
class BlendVertexColors(om.MPxNode):
nodeName = 'blendVertexColors'
nodeId = om.MTypeId( 0xDAE1 )
attrIn_blendShapeMultiInput = om.MObject()
attrIn_tensionColor_01 = om.MObject()
attrIn_tensionIndex_01 = om.MObject()
attrIn_blendWeight = om.MObject()
# Attribute hierarchy goes: colorPerVertex > vertexColor > vertexColorRGB >> vertexColorR,G,B
attrOut_colorPerVertex = om.MObject()
attrOut_vertexColor = om.MObject()
attrOut_vertexColorRGB = om.MObject()
attrOut_vertexAlpha = om.MObject()
attrOut_colorPerFaceVertex = om.MObject()
attrOut_vertexFaceColor = om.MObject()
attrOut_vertexFaceColorRGB = om.MObject()
attrOut_vertexFaceAlpha = om.MObject()
vertColorOutput = om.MObject()
def __init__(self):
''' constructor '''
om.MPxNode.__init__(self)
def compute(self, plug, dataBlock):
print "Computing..."
print plug.name()
if( 'blendWeight' in plug.name() ):
plugParent = plug.parent()
numChildren = plugParent.numChildren()
tensionColor = []
tensionIndex = []
blendWeight = 0
for i in range(numChildren):
childPlug = plugParent.child(i)
attribute = childPlug.attribute()
attributeFn = om.MFnAttribute( attribute )
if attributeFn.name == 'tensionColor':
childData = childPlug.asMDataHandle().data()
tensionColor = om.MFnDoubleArrayData( childData ).array()
print tensionColor
if attributeFn.name == 'tensionIndex':
childData = childPlug.asMDataHandle().data()
tensionIndex = om.MFnIntArrayData( childData ).array()
print tensionIndex
if attributeFn.name == 'blendWeight':
childData = childPlug.asMDataHandle().data()
blendWeight = om.MFnNumericData( childData )
print blendWeight
try:
rgbValues = self.sortRGB( tensionIndex, tensionColor )
print "Done", rgbValues
except:
print "Bad stuff"
vertColorOutput_Handle = dataBlock.outputValue( BlendVertexColors.vertColorOutput )
vertColorOutput_Handle.setMObject() #.setMObject() #?
def sortRGB(self, vertIndices, vertColors):
returnColors = {}
for i, vertIndex in enumerate(vertIndices):
for color in vertColors:
if color > 1: # red
returnColors[ pm.nt.Color(color - 1, 0, 0) ]
else: # blue
pass
def combineVertColors(self, inputs=[]):
output = 0
for input in inputs:
output += input
return output
@classmethod
def nodeCreator(cls):
''' creates and instance of out node class and delivers to to maya as a pointer '''
return cls()
@classmethod
def nodeInitializer(cls):
''' defines the input and output attributes as static varaibles in our plugin '''
blendShapeMultiInput = om.MFnCompoundAttribute()
doubleArrayAttrFn = om.MFnGenericAttribute()
intArrayAttrFn = om.MFnGenericAttribute()
intAttrFn = om.MFnNumericAttribute()
''' input attributes '''
cls.attrIn_blendShapeMultiInput = blendShapeMultiInput.create( 'blendShapeMultiInput', 'mai' )
cls.attrIn_tensionColor_01 = doubleArrayAttrFn.create( 'tensionColor', 'tc' )
cls.attrIn_tensionIndex_01 = intArrayAttrFn.create( 'tensionIndex', 'ti' )
cls.attrIn_blendWeight = intAttrFn.create( 'blendWeight', 'bw', om.MFnNumericData.kFloat )
doubleArrayAttrFn.addDataType( om.MFnData.kDoubleArray )
intArrayAttrFn.addDataType( om.MFnData.kIntArray )
blendShapeMultiInput.array = True
blendShapeMultiInput.addChild( cls.attrIn_tensionColor_01 )
blendShapeMultiInput.addChild( cls.attrIn_tensionIndex_01 )
blendShapeMultiInput.addChild( cls.attrIn_blendWeight )
cls.addAttribute( cls.attrIn_blendShapeMultiInput )
numAttrFn = om.MFnNumericAttribute()
out_compAttrFn_parent = om.MFnCompoundAttribute()
out_compAttrFn_child1 = om.MFnCompoundAttribute()
out_compAttrFn_child2 = om.MFnCompoundAttribute()
''' output attribute '''
cls.attrOut_colorPerVertex = out_compAttrFn_parent.create( 'colorPerVertex', 'cpvo' )
cls.attrOut_vertexColor = out_compAttrFn_child1.create( 'vertexColor', 'vco' )
cls.attrOut_vertexColorRGB = numAttrFn.createColor( 'vertexColorRGB', 'vcrgbo')
cls.attrOut_vertexAlpha = numAttrFn.create( 'vertexAlpha', 'vao01', om.MFnNumericData.kFloat)
cls.attrOut_vertexFaceColor = out_compAttrFn_child2.create( 'vertexFaceColor', 'vfco' )
cls.attrOut_vertexFaceColorRGB = numAttrFn.createColor( 'vertexFaceColorRGB', 'vcfrgbo')
cls.attrOut_vertexFaceAlpha = numAttrFn.create( 'vertexFaceAlpha', 'vfao', om.MFnNumericData.kFloat)
out_compAttrFn_parent.addChild( cls.attrOut_vertexColor )
out_compAttrFn_child1.array = True
out_compAttrFn_child1.addChild( cls.attrOut_vertexColorRGB )
out_compAttrFn_child1.addChild( cls.attrOut_vertexAlpha )
out_compAttrFn_child1.addChild( cls.attrOut_vertexFaceColor )
out_compAttrFn_child2.array = True
out_compAttrFn_child2.addChild( cls.attrOut_vertexFaceColorRGB )
out_compAttrFn_child2.addChild( cls.attrOut_vertexFaceAlpha )
cls.addAttribute( cls.attrOut_colorPerVertex )
cls.attributeAffects( cls.attrIn_blendWeight, cls.attrIn_blendShapeMultiInput )
#cls.attributeAffects( cls.attrIn_blendShapeMultiInput, cls.attrOut_colorPerVertex )
def initializePlugin( mobject ):
''' initliize the plug-in'''
mplugin = om.MFnPlugin( mobject )
try:
mplugin.registerNode( BlendVertexColors.nodeName, BlendVertexColors.nodeId, BlendVertexColors.nodeCreator, BlendVertexColors.nodeInitializer )
print "Loaded plugin"
except:
sys.stderr.write( 'Failed to register node: ' + BlendVertexColors.nodeName )
raise
def uninitializePlugin( mobject ):
''' uninitialize the plugin'''
mplugin = om.MFnPlugin( mobject )
try:
mplugin.deregisterNode( BlendVertexColors.nodeId )
print "Unloaded plugin"
except:
sys.stderr.write( 'Failed to deregister node: ' + BlendVertexColors.nodeName )
raise