I didn't find solution, sadly

czw., 23 sie 2018, 00:27 użytkownik <[email protected]> napisał:

> So no working solution, really (based on your thread) ? How did you figure
> this out ?
>
>
>
> Le mercredi 22 août 2018 18:16:34 UTC-4, vince touache a écrit :
> > hahaha I just found your thread via google, like 2 seconds ago ! Will
> have a look at it, thanks
> >
> > Le mercredi 22 août 2018 18:15:30 UTC-4, Michał Frątczak a écrit :
> > > I tried to link to similar post of mine, search this group for
> > > maya does not update recompilled plugin under linux
> > >
> > >
> > > czw., 23 sie 2018, 00:11 użytkownik Michał Frątczak <[email protected]>
> napisał:
> > >
> > >
> https://groups.google.com/forum/m/#!searchin/python_inside_maya/Plugin/python_inside_maya/QP7twlg54C4
> > >
> > >
> > > czw., 23 sie 2018, 00:06 użytkownik  <[email protected]> napisał:
> > > Hi,
> > >
> > >
> > >
> > > I'm compiling a plugin in a different environment from usually, and
> I'm experiencing some weird behaviors :
> > >
> > > What I usually do when I modify my plugin is (in a scene where the
> plugin is loaded already) :
> > >
> > > - delete any node from the plugin
> > >
> > > - flush undo
> > >
> > > - unload the plugin
> > >
> > > - reload the plugin
> > >
> > > - create my node
> > >
> > >
> > >
> > > What happens here is my plugin won't be updated, even after
> recompiling / unloading-reloading it. If I restart maya, however, it will
> reload my plugin correctly.
> > >
> > >
> > >
> > > I assume maya is keeping the .so in memory somehow (maybe creating an
> nfs copy ? but I couldn't find it), but I wonder how to clear it, and why
> it never happened to me before...
> > >
> > >
> > >
> > > Any idea ?
> > >
> > > Thanks
> > >
> > >
> > >
> > > (I tried with maya 2016, 2017, 2018, on linux)
> > >
> > >
> > >
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