Thanks for suggestions guys. I' ll try what you say and keep you posted if 
it works.

I also thought that I can do something with the  MSceneMessage::kAfterOpen. 
Maybe something like --> after the scene is opened, make the custom node 
delete what is selected when it is created? Because when a new node is 
created, it is automatically selected, so why not just make it delete it 
self after the scene is opened?

I'll keep you posted on any progress.

R

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