I wouldn't say gimbal *lock *more as a function of how Euler rotations work 
within the gimbal system that constrains them:  You can have the exact same 
"heading" of the local axis between to objects, but they got there by 
rotating in completely opposite directions.  For example, one rotated with 
all positive values, and the other rotated with all negative values, but 
ultimately they keep rotating until they line up.  Or in your case, one 
rotated -122 on z, while the other spun all over the place to get to the 
same heading.  Both legit.

You said "identical rotation but difference rotate-value": I'd rephrase 
that:  "Identical *orientations *(meaning, same worldspace matrix values), 
but different rotate values"

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