There's also a couple ways of doing this kind of thing in Maya... In the Modeling Toolkit panel you can set the "Selection Constraint" drop-down to "Angle" and then play with the value (which I think is the angle in degrees bewteen the face normals). That will transform every selection you make to expand out based on the angle between the faces. It works on faces/edges/vertices. You'll also see it highlight what it will select when you have pre-select-highlight on, which can be usefull.
Then there's Select -> Similar. Read the doc's on this one since it can do something similar to what yiou want for components, but it also does stuff for object selection. The Select Similar component behaviour is based on selection constraints, so you can also read the docs on polySelectConstraint and look at the UI under Select -> Use Constraints. That does have a lot of options, but -anglePropagation is probably the main one you're looking for. -Tim -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CALKD2WqKvS-BSFoPMu0J%3Dmuskvi7RhUvjZj48sxGHSZQ8EBd0w%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
