Wow the set one is pretty cool never though of that , Maya uses sets on some of 
its node setup so it must be extra legit

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From: Marcus Ottosson
Sent: Friday, March 30, 2018 8:53 AM
To: [email protected]
Subject: Re: [Maya-Python] Node tagging system

Here’s some that I’ve used for various circumstances.
1. A string attribute, with optional content
o The attribute name itself can be an identifier, such that you can leverage 
the wildcard of ls, e.g. cmds.ls("*.mySpecialIdentifier")
o Or, the contents of the string can be an identifier, e.g. 
cmds.getAttr("someNode.id") == "mySpecialIdentifier". In this case, it’s a 
little harder to find/list all that match but can offer a little more 
generality. Roy over at Colorbleed once put together a fast equivalent of the 
wildcard approach but for the contents of strings here that mimic the interface 
for MongoDB queries, which has worked well. E.g. to return all nodes with a 
special identifier, lsattr("idAttribute", "uniqueIdentifier")
2. An object set. An object set in Maya is the equivalent of a list in Python 
and can “contain” nodes by having nodes connected to it. Listing associated 
nodes is then made via cmds.sets("mySpecialNodes", query=True). An advantage of 
this is that you can get a visual indication of which nodes are included, along 
with being able to add elements of e.g. meshes that aren’t as good with 
metadata themselves. A disadvantage is the somewhat invisible behavior of 
duplicating member nodes and sometimes unhelpful case of having a lot of 
members.
Then there’s the somewhat new metadata, but I’ve never managed to penetrate the 
documentation enough to actually get this working predictably. It seems like a 
good fit though, especially as it can store metadata not only in nodes but in 
the scene itself.
​

On 29 March 2018 at 23:59, Mahmoodreza Aarabi <[email protected]> wrote:
There is not enough information about your case can you explain your situation 
more clearly?!

Because there are bunch of ways to do that

On Thu, Mar 29, 2018 at 3:49 PM justin hidair <[email protected]> wrote:
Is ‘ these ‘ nodes custom nodes from you or any node from maya ? if it’s the 
former you can create a dummy yet unique attribute to identify your nodes , if 
it’s the latter I don’t know maybe message connections mumble ? 
 
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From: Kenneth Ibrahim
Sent: Thursday, March 29, 2018 11:46 PM
To: [email protected]
Subject: [Maya-Python] Node tagging system
 
I'm wondering if anyone can offer any good methodologies for tagging nodes in 
Maya such that they can be identified and collected by said tags.
 
The simplest, most obvious method would be to add a string attribute and poll 
that but I'm thinking there may be other options people have used for good 
reason (blindData, metadata, etc.).
 
Looking forward to any suggestions.

 
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Bests,
madoodia
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