Hi
We move maya scenes between linux and windows machines.
When linux references a file it uses UNC paths like:
/server/project/file.ext
whereas windows needs double slash in front: //server/project/file.ext
I have a MSceneMessage.kBeforeSave callback that fixes paths on texture
nodes (ensures leading //).
I remember having done similar thing with references too, but I lost the
script and can't recall details... any hints how to change path to
reference ?
Here is my texture fixing code:
def addFirstSlash(i_str):
if i_str[0] == '/' and i_str[1] != '/':
return '/' + i_str
return i_str
def mf_MSceneMessage_BeforeSave_CB(*args, **kwargs):
for f in mc.ls(type='file'):
mc.setAttr(f + '.ftn', addFirstSlash(mc.getAttr(f + '.ftn')), type=
'string')
om.MSceneMessage.addCallback(om.MSceneMessage.kBeforeSave,
mf_MSceneMessage_BeforeSave_CB)
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