*Once texture have finished the UVs update your rig with the latest mesh* Hello Neil, Are you suggesting that we reference the texture file in rigging , mostly it throws up a lot of problems and have been advised not to reference model in rigging. The other option is to transfer the skinning from the old model to the new one and do touch-ups....Here I am not sure if other kinds of deformers (blendshapes,cluters and wraps) can also be transfered proceduraly.If ithis is possible then I'm reaching somewhere. Any hints and possible directions I should be taking ?
Thank you. On Thursday, December 15, 2016 at 5:50:18 PM UTC+5:30, Neil Roche wrote: > > No problem! > > You should probably find out why your texture department are renaming > models, it's not something that is very commonplace. > > Also you don't really need finished UVs to start rigging and animating. > Once texture have finished the UVs update your rig with the latest mesh and > the animators can update to the final reference rig and cache out the > finished animation with the latest UVs. > > Also Alembic has an option to write UVs to the cache file or not. > > All the best. > > Neil > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/62d3c4b6-8e4e-4397-8ab5-3184713817ac%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
