Hey Everyone, I was hoping someone could clear up something for me. When would we want to use Logical indexes instead of Physical ones. I've been reading through some documentation and the MPlug Class Reference explains what they are, but not when we should use one or the other. >From my understanding of the Maya API, I can't think of a reason to ever use Logical indexes . To me it just seems like an unnecessary source of potential confusion and bugs. If I'm using physical indexes then I know that the second plug will always be index 1. But with logical indexes it could be anything. The physical option seems like the more appealing, but if both options are in there then I assume there's a good reason for it. What am I missing here? I've tried searching the documentation for an answer but am yet to find anything.
Thanks in advance for any help :) Dylan -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/58d36eb8-2c08-4714-999e-c46ccf9d187d%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
