@Justin, thanks for getting back to me.
So, I did a rewrite, however as long as I did not comment out both the 'app
= QtGui.QApplication(sys.argv)' and 'app.exec_()', running the code would
still cause my Maya to hang... Any ideas?
But still, I would like to have some insights if the code that I have
written is the correct way to go?
# PyQt4 Modules
from PyQt4 import QtGui, QtCore
import sys
import maya.cmds as cmds
class BasicDialog(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
self.initData()
self.initUI()
def initData(self):
data = QtCore.QStringList()
#data = []
geos = cmds.ls(type = "mesh")
sel = cmds.listRelatives(geos, parent = True)
for item in sel:
data.append(QtCore.QString(str(item)))
# Model
self.ui_model = QtGui.QStringListModel(data)
def initUI(self):
listView = QtGui.QListView()
listView.setModel(self.ui_model)
layout = QtGui.QVBoxLayout()
layout.addWidget(listView)
self.setLayout(layout)
if __name__ == "__main__":
#app = QtGui.QApplication(sys.argv)
win = BasicDialog()
win.show()
#app.exec_()
Also, another question I have is, is using 'data = []' the same as 'data =
QtCore.QStringList()'? In my case, which would be better? Seeing that both
seems to be giving me the same results..
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