vdrab wrote:
> I guess the take-away lesson is to steer clear from any reliance on
> object identity checks, if at all possible. Are there any other such
> "optimizations" one should like to know about?
Object identity checks are just the thing/numero uno/ichiban
for checking object identity. A code snipped like
def broadcast (self, message):
"Broadcast a message to all the other game players."
for p in all_players:
if p is not self:
p.send (message)
does just what I want and expect it to.
Mel.
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