Hello! Clueless noob again! :) This time around, I'm trying to figure out the
random.seed() function -- specifically, I'd like to retrieve the seeded values
from a list (which I've called levelSeed), and use them in a random-dungeon
generator. The numbers are generating and storing properly, but I can't find
any examples online that aren't specific to a particular purpose (such as
mathematics, arrays, and the like). Would I use 'getstate' when the dungeon is
generated, or is there another method that would be better suited to the task?
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