On 04/27/2013 10:35 AM, Guido van Rossum wrote:
On Sat, Apr 27, 2013 at 10:04 AM, Ethan Furman <et...@stoneleaf.us> wrote:
While this will certainly work, it means you can't have class variables that
happen to be the same type as the enum -- so no int in an IntEnum, for
example.
The solution I like best is the helper class (called, originally enough,
enum), and only those items get transformed:
class Planet(IntEnum):
MERCURY = enum(1)
VENUS = enum(2)
EARTH = enum(3)
rough_pi = 3 # not transformed
If this means that the most plain vanilla enum definition still has to
use the enum(i) notation, I'm against it. Why do you want rough_pi to
be a class variable anyway? The whole point of an enum is that it's
*not* a kitchen sink class. An enum for the planets will need other
support code that doesn't live in the enum class -- it shouldn't be
considered a general scope for miscellanea. (TBH, I think that using
classes to scope variables is mostly misguided anyway -- the standard
mechanism for scoping is the module.)
The two primary use cases I see are the (1) quick give me some names to values so I can fiddle and experiment, and the
(2) production code with nice docs and the whole shebang.
For (1) I would just use the _make (or whatever it's called) to give me something; for (2) using 'enum()' so that a
docstring can also be added (even encouraged ;) seems like a Good Thing.
And no, I have no idea what rough_pi is doing there, besides being an example
on an int that doesn't get transformed. ;)
--
~Ethan~
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