I posted the same question on Stack Overflow, but so far it only got 3
views and no answers... :(

http://stackoverflow.com/questions/6492000

In the design of my program I would like to pass around the
gkt.Builder() instance to various modules (each of them has
some of the handlers for managing the GUI), but I found out 
that once the builder is instantiated one can only call the
connect_signals() method once: if called more than once, any 
call after the second will return None (which would mean: 
all signals have been connected, which is a blatant lie!).

I tried to see if I could understand how/where gtk.Builder 
stores the handler names that are assigned within the Glade 
GUI, in order to write my own method to overcome this limitation, 
but after more than an hour of console experiments I still
haven't understand where this information is stored.

Is there anybody on the list that is able to advice me? Basically I
would be happy in any of these scenarios:

* Find a way to re-use the same builder over and over.
* Find an alternative method to *AUTO-assign* methods of various modules
  as callbacks to GUI-emitted signals (with the GUI being defined in a
  monolithic Glade Builder XML file).
* Find a way to extract from the from the gtk.Builder (or in some other
  way) the pairs widget-instance<->expected-handler-name as defined in
  the Glade editor.

As for my previous mail on this list: I solved the problem myself:
what I misunderstood was the correct use of the method dialogue.run().

Thanks in advance for your time,
/mac
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