Trying to use Pyglet as a UI framework for an app I’m working on. Already got Pygame working as a lightweight UI front end that takes all the co-ordinate, rotation data from my games engine.
Tried Pyglet and got sprites to show on screen but when using a batch to draw the contents flickers a lot and I mean a lot Tried to set the background to be white using the .gl package but this meant it was flickering between black and white and I cannot see why. The UI as I said is lightweight only and wanted to try Pyglet because smoother graphics then Pygame when it comes to rotating sprites So looking for pointers - I’m subclassing Window, scheduling the update and drawing in on_draw with a self.clear first because I cannot see how to only clear the space of the sprite as Pygame does. Any help very much appreciated -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/pyglet-users/6603b5ec-bdb6-425e-8cbb-3e1605574c7c%40googlegroups.com.
