Hi René,
I’m new to low level binding for Python, although I’m not new to game porting.
There is a source file for OS X called sdlmain_osx.m, I haven’t checked it out
completely, but I assumed it’s the entry point for all the bindings and set an
executable to run pygame py files, I wonder if there is something similar for
Windows, I’m trying to understand what are the extensions or how do they get
built, from setup.py
@add_command('build_ext')
class WinBuildExt(build_ext):
"""This build_ext sets necessary environment variables for MinGW"""
# __sdl_lib_dir is possible location of msvcrt replacement import
# libraries, if they exist. Pygame module base only links to SDL so
# should have the SDL library directory as its only -L option.
for e in extensions:
if e.name == 'base':
__sdl_lib_dir = e.library_dirs[0].replace('/', os.sep)
break
def build_extensions(self):
# Add supported optimisations flags to reduce code size with MSVC
opts = flag_filter(self.compiler, "/GF", "/Gy")
for extension in extensions:
extension.extra_compile_args += opts
build_ext.build_extensions(self)
I suppose those are Python extensions. The main problem found is the binding
place in which, for example, the aliens.py file will execute, how does Python
know where to pick the built bindings for Windows?
It is possible to upgrade Python to something newer, I can definitely start
working on it, my first attempt was to use the latest Python release, there are
some key points in the port that would be only specific for UWP/Xbox One that
can translate to later versions, but it can take at least a few months more.
What is the current Python version pygame Is supporting for pygame 2.0?
From: [email protected] <[email protected]> On Behalf Of
René Dudfield
Sent: Thursday, November 5, 2020 1:41 AM
To: [email protected]
Subject: Re: [pygame] pygame Xbox One port
Hello Victor,
oh, fun project.
To your question... "Where is the main file for Windows?" I'm not sure what you
mean.
We don't really support python 3.4 in pygame anymore. Is there not something
newer? If there's not something newer... we can reconsider of course!
Looking forward to reading about your progress.
best regards,
On Thu, Nov 5, 2020 at 9:10 AM <[email protected]
<mailto:[email protected]> > wrote:
Hello.
I recently upgraded a Python 3.4 Windows 8.1 port for WinRT to be used with UWP
and Xbox One. The port can be found at https://github.com/Greentwip/cpython,
however, I’m troubling myself with the way pygame makes its binding calls to
SDL DLLs, the cpython port is embedded in such a way it can be called like
this:
#include <Python.h>
int
main(int argc, char *argv[])
{
Py_SetProgramName(argv[0]); /* optional but recommended */
Py_Initialize();
PyRun_SimpleString("from time import time,ctime\n"
"print 'Today is',ctime(time())\n");
Py_Finalize();
return 0;
}
Where is the main file for Windows?, am I getting it right? There should be a
main file right? I think it might be a good starting point to start porting
projects to console platforms.
I will share my findings on the code as I slowly port pygame to Xbox One.
Thanks!
Victor Lopez