On Wed, 18 May 2011 15:00:20 -0400, Anthony LaTorre <[email protected]> wrote: > Sorry, I don't understand. What do you mean by 'life support for arrays *and > the module they're from*, but not for device pointers? My question was > worded poorly. Let me be more explicit; after I call foo(), the only > variable left in the current module's scope is the texture reference. At > this point: does the texture keep a reference to the device pointer? If it > does not, then is the linear array `a` still allocated on the device, and > can it still be accessed from the texture in the kernel?
Arrays: yes. Linear memory: no. HTH, Andreas
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