On Feb 5, 2007, at 10:19 PM, Charles McCathieNevile wrote:
The progress and uploadprogress events are optional events that can
be fired by
(for an example) a user agent in the middle of an XmlHttpRequest (XHR)
transaction. The start and end of that transaction (whether
successfully or in
some error condition) are, in this example, predefined parts of XHR.
The use case I presented was a reusable progress display control that
can connect to any possible event target that is a source of progress
events. Do you deny the validity of this use case, or do you have a
proposed alternate design that satisfies it?
I am confident that the spec as currently written does not satisfy
it, and I think you would agree, since you suggest the use of out-of-
band information specific to the particular kind of event target to
drive the UI correctly.
In terms of Media Access Events, it corresponds to the
DataReceptionProgress
event.
It may never fire.
If it's valid for the event to never fire, or to fire arbitrarily in
the middle of the load but not at the start or end, that makes it
much harder to use effectively in a way that works across
implementations. If one implementation sends start and end progress
events, and another doesn't, it is highly likely that code only
tested in one will fail in the other. I think interoperability is
more important than ease of implementing the spec in limited-resource
browsers.
If you want to be compatible with the web, you can trap the
start and end of an existing load. Since you have no progress
information and
don't know how long it will take, set up an indeterminate activity
indicator
like a spinning wheel or barber pole. If a progress event fires,
and provides
information you can use to determine more accurately the progress,
then you can
change the state of your indicator to reflect the new information
(as you would
anyway, no?). If you never get one, you can silently vanish, flash
your bar full
first, put a statement that you got an object of foo size (which
you determine
by measuring it) or whatever else makes you happy.
Given the EventTarget interface, how do you measure the size of the
relevant object? Or for that matter, how do you measure the size in
bytes of the contents of an <img> element, or a parsed DOM document
in a frame, or the contents of an <svg:image>, or the contents of an
<object> tag handled by a plugin, even if you know the exact kind of
object you are dealing with?
If it is necessary to disambiguate the case where the size of the
transfer is
unknown, but has "begun" although no data has been received, from
the case where
there is zero data to be transferred and the transfer has begun,
but not yet
completed then requiring that a progress event MUST not fire for a
zero-length
transfer makes sense. I have no strong opinion on that. Following
my assertion
that you have the load starting, you set up an indeterminate
indicator, it
finishes, and if you like you flash full and close. Why should
Opera Mini have
to send the extra events to tell you nothing happened, and why
should authors
write extra code to look for them anyway (unless they are ignoring
the existing
load that they get today).
Can you please tell me what events would fire when in the several
examples I posted? It is much easier to have clarity on whether the
API works if you explain how it applies to different cases in detail,
as I did for my proposal. Note that my examples were not contrived,
but were based on how various progress tracking APIs and UI elements
work in a real web browser. I assume we want web content to be able
to give an equally good experience.
I also don't understand why you are so insistent on using 0 length to
indicate indeterminate length rather than having a separate boolean
attribute for this with a clear name. In-band signalling is generally
considered poor API design. Even if this approach were not unworkable
it would lead to less clear user code [if (event.total != 0) vs if
(event.totalIsKnown) or the like].
On Thu, 01 Feb 2007 08:18:45 +0530, Maciej Stachowiak
<[EMAIL PROTECTED]> wrote:
...
As you can see, to cover all the use cases, "loadstart", a "progress"
event at the beginning, a "progress" event at the end, and "load" are
all needed and serve different purposes. And you need the boolean to
in "progress" to tell you whether the length is determinate or not.
You cannot overload these for the following reasons:
1) You can't combine "progress" [0,0,true] and "progress" [0,0,false]
because: then you don't know whether to flash full (many progress UIs
like to flash the completed progress bar for at least a moment) or to
switch to the indeterminat progress bar.
Why do you need start and end events to trigger this? And are you
going to rely
on some perceivable time gap between the progress and the load (or
error or...)
to set the timing of this flash?
These aren't start and end events - the idea here was that you need
to tell the difference between 0 bytes so far, 0 total, load
complete; and 0 bytes so far, unknown total. If you never send a
progress event for the former case, how can you tell the size? See
above for why "measure it" is not a valid answer. And you can't just
assume it is 0 if you got no progress events, since after all you
might be in a UA that doesn't support progress events at all, or only
sends them during a full moon, since this would apparently apparently
be conformant.
2) You can't combine "loadstart" with "progress" [0,?,?] because: You
want to start showing feedback the moment loading starts, even if no
server response has yet told you what the content length will be, or
whether it is determinate, but you want to show the total or reflect
that it is unknown the moment that is the case.
When loading starts you almost certainly don't know the total. If
we outlaw
progress events for zero-length transfers, you get it as [0,0] and
it is clear
you still don't know the total. Alternatively you may get [0,X] and
can set up
the determinate version before you start. But why would you rely on
this anyway?
I think you misunderstood my point, which was that you want to
display the total as soon as it is know (or certain to be unknown) at
the first progress event. This progress event may be 0 bytes in
length, or more, but will probably be sent as soon as the
implementation receives the http header or similar.
3) You can't combine the final "progress" with "load" because: if you
only have "load", there's no way to know the final total of bytes in
the indeterminate case,
This is true, if you can't measure the thing you loaded. What is
the use case
for that?
Already stated - reusable progress control. Say I have my <html:img>
element firing progress events. How do I "measure the thing [I've]
loaded" in that case? If we are designing this API solely for the use
of XHR then it should be in XMLHttpRequest 2.0, not a separate spec.
If it is meant to be reusable, then it should be designed to be
complete.
and if you only have the final "progress",
you can never tell in the indeterminate case that the load has
finished. After all, "load" may never happen, you could get "error"
instead.
Assuming the error is a fatal one, that should be a clear
indication that you
have reached some end, no? Maybe we could come up with a way of
programming
where you try to do something, but have a way of catching errors as
well as
success...
This clause meant to explain why the final "load" event can't be
omitted, even if you require a final "progress" event that shows the
final amount of bytes read.
How the "error" and "loadcancel" events would fit in is left as an
excercise to the reader; I hope it is obvious that you would need it
to have a working progress UI driven solely by events, which I think
is a desirable goal.
I suspect we disagree at the level of where we think the effort
should be in UI
construction. (I can also imagine a use case where there is no UI,
and you use
the progress events to dynamically optimise some set of network
operations).
While both of us are talking about a UI driven solely by events, I
believe that
you can readily build a UI with fewer of them, and that this has
the added
benefit of forcing you to build one that is a bit more backwards-
compatible with
the web as it already is.
I'd like to see your specific proposal for what these events are and
how you should use them. I also think new APIs designed by the Web
API WG should be easy to use correctly, and should not require
guesses about what different user agents might do. Vagueness in
written standards is what leads to de facto standards by mutual
reverse engineering.
It may sound overengineered to have so many
events, but it's the only way to make it possible to build correct
UI.
We have some of these events already in whatever specification (XHR
is an
example) is going to use progress events. I believe that relying on
those makes
it possible to build correct UI.
It may be possible to build an XHR-only one, although I do not think
you have demonstrated even that. It should be very easy to copy my
charts and annotate them with what event is guaranteed to happen
when, and what the UI does in response to it. I am quite certain that
you can't build one which can be attached to any plausible progress
event target.
Consider also the XHR upload case, there is no obvious way to get the
total size of what you uploaded if it is a serialized DOM document
for instance. You could serialize it in what you hope is the same was
as XHR would do it, but this is not certain to be correct, and it is
quite expensive to do an extra serialization just to get the length
of the string. Plus, even then, you don't know the length of the
contents sent
It seems much simpler to have an obviously complete set of progress
events than to play tricks with what you might be able to do with
fewer in some cases. What is the case against completeness?
Regards,
Maciej