Omar Polo:

> The following patch is to make audio working on games/godot via libao.
> 
> Six years ago, Anton Yabchinskiy added a libao driver[0] to have audio
> working on OpenBSD, but a year later[1] that code was removed. (n.b.:
> all of this was pre godot 2.0)

Frankly, if you are adding an audio module that upstream doesn't
have, it would make more sense to support sndio directly rather
than going through libao.  That's just an extra layer.

-- 
Christian "naddy" Weisgerber                          na...@mips.inka.de

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