Hi Paul -- On Friday, July 10, 2020 11:26 AM, Paul Valencia <rei...@enmadechi.com> wrote:
> Hi ports, > > This is a new port for oshu which is a clone of osu! rhythm game. > Currently it only supports playing the beatmaps of osu's Standard > mode and you need to download them from internet (added some > instructions about that in pkg README). > > Pass port-lib-depends-check and portcheck. Build on amd64 and arm64 > and only tested on amd64 with some beatmaps. Thanks for the port. Attached is a tweaked version with the following: * Improved COMMENT. * It appears that upstream does not make any tarballs with their releases, so switch to the GH_* variables. Has the benefit of taking care of DISTNAME, PKGNAME, HOMEPAGE, and WRKDIST for you, so those pieces were able to be removed. * License marker is a little more explicit now with GPLv3 only. * Put a comment (C++14) explaining the COMPILER line. * Simplify LIB_DEPENDS. * Use CONFIGURE_ARGS instead of a patch to deal with needing to add -L${LOCALBASE}/lib in LDFLAGS. * Add a patch to fix a -Wformat warning from clang. * Fix some typos in pkg/README and hopefully make things a little bit clearer. I didn't really understand what you meant by Standard until I downloaded a beatmap that didn't work with oshu. I was able to follow your directions to download a beatmap, unzip it, and play. And I learned that I am very very bad at these types of games: brilliant ________ // Tokoyami Towa Normal By Hinsvar _ _ _ _ Score: 54 good 391 miss So I think I will stick with other genres for the time being, but it was fun to try out oshu. ~Brian
oshu.tgz
Description: application/compressed-tar