Le Mon, 13 Apr 2020 21:24:01 +0200, Solene Rapenne <sol...@perso.pw> a écrit :
> On Fri, Apr 10, 2020 at 12:39:33PM -0500, Paul Valencia wrote: > > On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote: > > > On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote: > > > > Hi, > > > > > > > > Here is a new port for the wrath-darkplaces engine [1] > > > > which is used in the game WRATH: Aeon of Ruin. > > > > > > > > Some notes about this: > > > > > > > > - There is no release, so I used GH_COMMIT > > > > > > > > - Pass port-lib-depends-check and portcheck > > > > > > > > - I used games/xonotic as a reference for this port > > > > since it is related to the darkplaces engine. > > > > > > > > - I renamed the binary to wrath as a recommendation > > > > here [2] > > > > > > > > - I tested the three levels of the game on amd64 > > > > > > > > - In the game, I found an issue with the mouse when > > > > you have different artifacts(3+) in your inventory > > > > that only allows you to select the extreme left/right > > > > artifact. > > > > > > > > OK's? Comments? > > > > > > > > [1] https://github.com/KillPixelGames/wrath-darkplaces > > > > [2] https://github.com/KillPixelGames/wrath-darkplaces#running > > > > > > the port looks fine to me (and works well) altough > > > > > > - README should explain that you need to run wrath binary in a > > > directory where the folder kp1 is available, or that you can use > > > some args for that (at least the game tell you to use -basedir to > > > find the assets) > > > - version maybe be 20200228 instead of adding 0.0.0 as a prefix to > > > commit date? > > > > Here is the port with the README change. I use the prefix 0.0.0 > > for the version because there may be an official release in the > > future (e.g. 1.X.X) and to avoid EPOCH if that happens. > > > > Thanks for your input. > > indeed, the prefix 0.0.0 make sense in that case you showed me others > ports do the same. > > I'm ok to import it. Anyone else ok? > ping