On Sat, Dec 14, 2019 at 01:27:39AM -0600, Brad DeMorrow wrote: > On Sat, Dec 14, 2019 at 1:16 AM Vadim Zhukov <persg...@gmail.com> wrote: > > > сб, 14 дек. 2019 г. в 08:25, Vadim Zhukov <persg...@gmail.com>: > > > > > > сб, 14 дек. 2019 г. в 06:10, Brad DeMorrow <b...@demorrow.net>: > > > > > > > > Thank you both, this is very helpful for me. > > > > Attached are updated tarballs. > > > > Since the meson module does the right thing, I stuck with using it for > > all three ports. > > > > > > Then why do you create that symlink mess and complicate SHARED_LIBS? > > > > > > I've just checked, just setting SHARED_LIBS to 0.0 work fine, as it > > > should. You'd simply drop the post-install target all variables > > > created for it. > > > > > > Also, lib/dri/i965_drv_video.so still lacks @so marker. Do you run > > > recent snapshot? Could you post your dmesg, please? > > > > Aha, so I found a problem: in intel driver, in i965_output_dri.c, > > there is the LIBVA_X11_NAME string which hardcodes the library version > > of libva-x11. The driver tries to dlopen this name and, obviously, > > fails. Same thing happens in Wayland-related code, but since we have > > no Wayland yet, we can ignore it for now. :) After removing ".2" from > > the LIBVA_X11_NAME things start to work! Well, vainfo starts to work. > > IIUC, existing stuff that could use VA-API needs to be recompiled... > > How do you actually use VA-API? > > I have a two follow up ports that can use it. > - ffmpeg: I sent a request to the maintainer earlier today about amending > the port to include vaapi support. > - moonlight-qt: relies on ffmpeg with vaapi support. Allows game streaming > from Windows PCs with Nvidia gamestream technology. I’ve played a couple > hours of games with it- it’s nice. > > As far as the hard coded library name, yeah that’s why I have to use the > symlinks.. I could patch it, but it looks like it’s very intentional on > their part. The email I sent you a few minutes ago includes a reference to > their warning message about changing the .so names.
Linux has a different library versioning scheme and a different ld.so. Remove explicit versions in dlopen() calls, so the port will be able to freely change version if the abi changes. > > > > > > > > >> See meson.port.mk and patch-mesonbuild_build_py. > > > >> Using SHARED_LIBS foo 1.0 will make meson.port.mk set a > > > >> LIBfoo_VERSION=1.0 environment variable which meson will use. > > > > > > Whoa, thanks, Jonathan! And Antoine, of course. :) :) > > > > > > >> Using ports meson to build things outside of ports is more painful as > > > >> these environment variables have to be explicitly set and sometimes > > > >> ninja will re-run meson and not have the environment variables set. > > > >> > > > >> https://github.com/mesonbuild/meson/issues/3570 describes related > > > >> problems. > > > > > > -- > > > WBR, > > > Vadim Zhukov > > > > > > > > -- > > WBR, > > Vadim Zhukov > > > -- > --Brad DeMorrow >