Hi,

On Sun, 11 Aug 2019 21:13:11 +0200
Jeremie Courreges-Anglas wrote:

> On Mon, Aug 05 2019, Thomas Frohwein <tfrohw...@fastmail.com> wrote:
> > On Mon, Aug 05, 2019 at 12:05:05PM +0200, Jeremie Courreges-Anglas
> > wrote: [...]
> >> Here's a diff with proper comments which I deem desirable.
> >> Charlene, Thomas, others: ok?
> >
> > I'd like to combine this with the update to the latest release
> > (3.1.1) as previously proposed [1]. This update also does away with
> > the thirdparty module that included nvcore.h, so that patch isn't
> > needed anymore.
> >
> > The combined diff is below. I did a build and runtime test on amd64
> > and didn't notice any issues.
> >
> > ok for combined diff?
> 
> I tend to prefer separating fixes and updates because it makes cvs log
> clearer. Please do whatever you prefer, but I'm not volunteering to
> test godot updates.

I've tried the update on amd64, and it looks good to me, excepted the
the extra .orig patch. I've tried several demos without issues. 

On macppc, i did the slightly intrusive conversion to __atomic_*
successfully. It builds but doesn't link due to relocation errors - i'm
working on it, but it's a long build at each try.

So i can't 100% confirm how godot does with ports-gcc at the moment.

I've no objection to see the update and (still needed btw) ports-gcc
fixes committed, i'll provide a hppa/powerpc patch later.

Charlène.

Reply via email to