On 08/28/18 17:08, Martijn van Duren wrote:
On 08/28/18 22:08, Daniel Dickman wrote:
On Aug 28, 2018, at 3:19 PM, Klemens Nanni <[email protected]> wrote:
On Tue, Aug 28, 2018 at 03:15:14PM -0400, Brian Callahan wrote:
I removed the BROKEN marker to see what would happen, and it turns out the
code uses functions that from Py-Pillow that have since been removed. And
"fixing" it as best I could ran into a different segfault (from pygame it
looks like).
Given that, OK kn.
ok daniel for this one. i’d also tried to fix this one and failed.
I just applied the patch below and it runs just fine on my machine.
@daniel: please don't send such reminders so late on a workday, this
is going to affect my getting up tomorrow morning.
martijn@
Index: Makefile
===================================================================
RCS file: /cvs/ports/games/fretsonfire/Makefile,v
retrieving revision 1.15
diff -u -p -r1.15 Makefile
--- Makefile 29 Sep 2015 10:52:12 -0000 1.15
+++ Makefile 28 Aug 2018 21:06:21 -0000
@@ -1,6 +1,6 @@
# $OpenBSD: Makefile,v 1.15 2015/09/29 10:52:12 sthen Exp $
-BROKEN = fails at runtime "python2.7 in free(): error: modified chunk-pointer 0x..."
+#BROKEN = fails at runtime "python2.7 in free(): error: modified chunk-pointer
0x..."
V = 1.3.110
COMMENT = guitar hero clone
Index: patches/patch-src_Texture_py
===================================================================
RCS file: /cvs/ports/games/fretsonfire/patches/patch-src_Texture_py,v
retrieving revision 1.1
diff -u -p -r1.1 patch-src_Texture_py
--- patches/patch-src_Texture_py 6 Apr 2014 21:10:25 -0000 1.1
+++ patches/patch-src_Texture_py 28 Aug 2018 21:06:21 -0000
@@ -1,6 +1,7 @@
$OpenBSD: patch-src_Texture_py,v 1.1 2014/04/06 21:10:25 sthen Exp $
---- src/Texture.py.orig Sun Apr 6 18:28:33 2014
-+++ src/Texture.py Sun Apr 6 18:29:48 2014
+Index: src/Texture.py
+--- src/Texture.py.orig
++++ src/Texture.py
@@ -24,10 +24,10 @@ from __future__ import division
import Log
@@ -14,3 +15,12 @@ $OpenBSD: patch-src_Texture_py,v 1.1 201
from OpenGL.GL import *
from OpenGL.GLU import *
from Queue import Queue, Empty
+@@ -210,7 +210,7 @@ class Texture:
+ """Load the texture from a PIL image"""
+ image = image.transpose(Image.FLIP_TOP_BOTTOM)
+ if image.mode == "RGBA":
+- string = image.tostring('raw', 'RGBA', 0, -1)
++ string = image.tobytes('raw', 'RGBA', 0, -1)
+ self.loadRaw(image.size, string, GL_RGBA, 4)
+ elif image.mode == "RGB":
+ string = image.tostring('raw', 'RGB', 0, -1)
For completeness and the archives, tb and I both independently came up
with similar diffs.
Users of radeon graphics might still encounter a problem, for instance
on my machine with a radeon 6130 I get:
/home/brian $ fretsonfire
radeon: Failed to allocate a buffer:
radeon: size : 1431658496 bytes
radeon: alignment : 8192 bytes
radeon: domains : 6
radeon: flags : 20
pthread_mutex_destroy on mutex with waiters!
Fatal Python error: (pygame parachute) Segmentation Fault
Abort trap
but it worked for tb on Intel graphics. With that said, I won't stand in
the way of this being fixed in this way, but maybe a note somewhere
would be helpful?
~Brian