On Fri, Feb 02, 2018 at 06:41:26AM +0200, mazocomp wrote:
> Hi!
> 
> By quickly grepping Urban Terror's code I've seen:
> 
> ./code/qcommon/vm_x86.c:        if(mprotect(vm->codeBase, compiledOfs,
> PROT_READ|PROT_EXEC))
> ./code/qcommon/vm_x86_64.c:     mem = mmap(NULL, stb.st_size,
> PROT_READ|PROT_EXEC, MAP_SHARED, fd, 0);
> ./code/qcommon/vm_x86_64.c:     if(mprotect(vm->codeBase, compiledOfs,
> PROT_READ|PROT_EXEC))
> 
> After that I removed USE_WXNEEDED from port's Makefile and tested this
> game (my /usr/local is not mounted under wxallowed). I enjoyed playing
> this game, no W^X violations noticed.

Thank you very much for this!  I will give it a go, there is a small
hotfix update that needs to be done from upstream as well.

Unfortunately I am smack dab in the middle of a move, so I can't
jump on this just yet.

> Index: Makefile
> ===================================================================
> RCS file: /cvs/ports/games/urbanterror/Makefile,v
> retrieving revision 1.4
> diff -u -p -r1.4 Makefile
> --- Makefile  8 Feb 2017 12:55:18 -0000       1.4
> +++ Makefile  2 Feb 2018 04:26:18 -0000
> @@ -1,6 +1,5 @@
>  # $OpenBSD: Makefile,v 1.4 2017/02/08 12:55:18 sthen Exp $
>  
> -USE_WXNEEDED =       Yes
>  ONLY_FOR_ARCHS = amd64 i386
>  
>  COMMENT =    fast-paced hollywood-tactical shooter: "fun over realism"

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