Updated tar attached. - builds with ports-clang, too. So I set COMPILER=base-clang ports-gcc ports-clang. - included awolk@'s patch to save "death certificate" screenshot in proper location (~/.local/share/witchblast/data)- thanks! - fullscreen is marked as "experimental" by upstream's changelog. setting it to 1 in config.dat uses fullscreen, but doesn't scale the game. Leaving this alone for now. - changed email address to non-obfuscated and same as for dxx-rebirth - fonts license mentioned now
... and tar'd the subdirectory this time... Ready for ok's? -------------------------------------------- On Mon, 12/25/17, Stuart Henderson <[email protected]> wrote: Subject: Re: New port: witchblast (roguelite dungeon crawler) To: "Thomas Frohwein" <[email protected]>, "Adam Wolk" <[email protected]>, "Kaashif Hymabaccus" <[email protected]>, "Ports Mailing List" <[email protected]> Date: Monday, December 25, 2017, 12:53 PM On 2017/12/25 20:51, Stuart Henderson wrote: > On 2017/12/25 01:24, Thomas Frohwein wrote: > > When I try to build on my amd64 with ports-gcc, I get > > linker errors that I can't resolve readily. Seems to fail > > to link to the sfml libraries. > > You can't mix libraries (e.g. sfml) compiled with base clang (using > libc++) and ports gcc (using libestdc++). ...err, mix libraries[...] and programs compiled with ports gcc[...] > > > I guess this means only > > > > COMPILER = base-clang > > > > ? At least until the linker errors can be resolved? > > "COMPILER=base-clang ports-gcc" shouldn't be a problem, it will use > base-clang on amd64. > -----Inline Attachment Follows-----
witchblast.tgz
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