Updated tar attached.

- builds with ports-clang, too. So I set COMPILER=base-clang ports-gcc 
ports-clang.
- included awolk@'s patch to save "death certificate" screenshot in proper 
location (~/.local/share/witchblast/data)- thanks!
- fullscreen is marked as "experimental" by upstream's changelog. setting it to 
1 in config.dat uses fullscreen, but doesn't scale the game. Leaving this alone 
for now.
- changed email address to non-obfuscated and same as for dxx-rebirth
- fonts license mentioned now

... and tar'd the subdirectory this time...

Ready for ok's?

--------------------------------------------
On Mon, 12/25/17, Stuart Henderson <[email protected]> wrote:

 Subject: Re: New port: witchblast (roguelite dungeon crawler)
 To: "Thomas Frohwein" <[email protected]>, "Adam Wolk" 
<[email protected]>, "Kaashif Hymabaccus" <[email protected]>, "Ports 
Mailing List" <[email protected]>
 Date: Monday, December 25, 2017, 12:53 PM
 
 On 2017/12/25 20:51, Stuart Henderson wrote:
 > On 2017/12/25 01:24, Thomas Frohwein
 wrote:
 > > When I try to build on my
 amd64 with ports-gcc, I get
 > > linker
 errors that I can't resolve readily. Seems to fail
 > > to link to the sfml libraries. 
 > 
 > You can't mix
 libraries (e.g. sfml) compiled with base clang (using
 > libc++) and ports gcc (using
 libestdc++).
 
 ...err, mix
 libraries[...] and programs compiled with ports gcc[...]
 
 > 
 > > I guess this
 means only
 > > 
 >
 > COMPILER = base-clang
 > > 
 > > ? At least until the linker errors
 can be resolved?
 > 
 >
 "COMPILER=base-clang ports-gcc" shouldn't be a
 problem, it will use
 > base-clang on
 amd64.
 > 
 
 -----Inline Attachment Follows-----

Attachment: witchblast.tgz
Description: Binary data

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