On Sat, Jan 02, 2016 at 10:48:40PM +1100, Jonathan Gray wrote:
> On Sat, Jan 02, 2016 at 10:19:18AM +0100, Pascal Stumpf wrote:
> > On Sat, 2 Jan 2016 17:17:57 +1100, Jonathan Gray wrote:
> > > On Fri, Jan 01, 2016 at 06:43:19PM +0100, Pascal Stumpf wrote:
> > > > dhewm 3 is a Doom 3 GPL source modification.
> > > > 
> > > > The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all
> > > > suitable plaforms.
> > > > 
> > > > This source release does not contain any game data, the game data
> > > > is still covered by the original EULA and must be obeyed as usual.
> > > > 
> > > > You must patch the game to the latest version.
> > > 
> > > While I played through the entire base game with the wip port
> > > a few years ago, now there seems to be some kind of issue with
> > > mouse acceleration as it seems to drift and accelerate all over
> > > the place.
> > 
> > Hmm, still works for me with SDL_VIDEO_X11_DGAMOUSE=0 and mouse
> > sensitivity turned down a bit in the game itself.  But there may have
> > been some change from SDL -> SDL2 that makes it worse on yout machine.
> 
> It turns out removing my old base/dhewm.cfg from 2013 resolved
> this though I'm not entirely sure why.  Before I used r_mode -1
> with r_customWidth 1920 and r_customHeight 1200 but now I'm using
> r_mode 16 for that as configured via the menus.
> 
> While not strictly related RBDoom3BFG used to work before you updated
> it but now it just segfaults after selecting one of doom 1/2/3.
> 
>        "execing joy_360_0.cfg
>        "
>  15276 RBDoom3BFG RET   write 22/0x16
>  15276 RBDoom3BFG CALL  
> mmap(0,0xfb000,0x3<PROT_READ|PROT_WRITE>,0x1002<MAP_PRIVATE|MAP_ANON>,-1,0)
>  15276 RBDoom3BFG RET   mmap 6085208326144/0x588d2ae4000
>  15276 RBDoom3BFG CALL  mprotect(0x588d2bde000,0x1000,0<PROT_NONE>)
>  15276 RBDoom3BFG RET   mprotect 0
>  15276 RBDoom3BFG PSIG  SIGSEGV caught handler=0x586acc86440 mask=0<> code 
> SEGV_MAPERR<1> addr=0x5891a4c7000
> trapno=6

This is due to using the "J" option for malloc so there seems to be some
uninitialised memory use.

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