On Fri, Nov 27, 2015 at 09:26:50PM +0100, Adam Wolk wrote: > On Thu, 5 Nov 2015 11:57:35 +1100 > Jonathan Gray <j...@jsg.id.au> wrote: > > > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: > > > quake2 on amd64 current. > > > > > > This problem was also reported two years ago, but the "fix" was > > > apparently to use a different port which wasn't committed? > > > > > > http://marc.info/?l=openbsd-ports&m=137740862509593&w=2 > > > > I think we should just drop the quakeforge ports and add > > quakespasm for quake1 and Yamagi Quake II. > > > > I've attached the yquake2 port again, there is some clipping in the > > sound but that seems to be a problem found with other users of openal > > as well so it's probably a bug in the openal sndio backend. > > I second this opinion. The quake 2 port is failing for me with the same > sndio error on -current amd64. I'm currently trying out yquake2 which > already looks far more promising apart from the weird decision to > provide binaries as: > > @bin share/yquake2/q2ded > @bin share/yquake2/quake2
That's because it has to run relative to the data files scripts in ${LOCALBASE}/bin could be added as #!/bin/sh cd /usr/local/share/yquake2 exec /usr/local/libexec/quake2 "$@" > > I also wasn't able to get quake 1 running with anything available in > the ports tree, am I missing something? games/quake is an old version of quakeforge, quakespasm seems to work well here: https://github.com/jasperla/openbsd-wip/tree/master/games/quakespasm
quakespasm.tgz
Description: application/tar-gz