Juan Francisco Cantero Hurtado <i...@juanfra.info> writes:

> On Mon, Oct 14, 2013 at 01:19:51PM +0200, Jérémie Courrèges-Anglas wrote:
>> Juan Francisco Cantero Hurtado <i...@juanfra.info> writes:
>> 
>> > On Sun, Oct 13, 2013 at 10:03:23PM +0200, Jérémie Courrèges-Anglas wrote:
>> 
>> [...]
>> 
>> >> Would you mind trying this?  This seems to fix the behavior of
>> >> mosh-server...
>> >> 
>> >> I'm not asking for OKs since I don't understand what the issues really
>> >> are.  If people with any C++ knowledge could explain what's wrong with
>> >> the original code in the second patch, thanks in advance.
>> 
>> I sent this a bit too early, there is at least another "fix" needed for
>> the client (src/crypto/prng.h).  Also...
>> 
>> > The code compiles OK. mosh (i386 client, ARM server) doesn't work for me
>> > but maybe I've something broken on my ARM.
>> >
>> > MOSH CONNECT 0 u4id+P9EclW6TCZCbNDYXw
>> 
>> Even if the server does bind to a port, Network::port() will always
>> return 0.  Something is really fishy, I can't believe one could find
>> such an amount of brokenness in one port.  I doubt it's just upstream
>> code.  Even if we get around all this, I doubt it would be a reasonable
>> choice to let that stuff run...
>
> Mosh is trying to bind to the port UDP 0. I see this output in amd64:
> MOSH CONNECT 60001 DLhBl0p7sQ9HI/Veu5i2ng

No it isn't, when this message is printed on screen, mosh-server is
already bound to some 6000* port.  The problem is that the arm toolchain
is broken... unless fgsch@ and I are under the same bug-creating
continuous cosmic rays stream.

-- 
jca | PGP: 0x06A11494 / 61DB D9A0 00A4 67CF 2A90  8961 6191 8FBF 06A1 1494

Reply via email to