On Fri, Apr 12, 2013 at 11:12:41PM -0700, Ryan Freeman wrote:
> On Sat, Apr 13, 2013 at 11:05:19AM +1000, Jonathan Gray wrote:
> > On Fri, Apr 12, 2013 at 12:07:22PM -0700, Ryan Freeman wrote:
> > > On Fri, Apr 12, 2013 at 05:41:33PM +1000, Jonathan Gray wrote:
> > > > On Fri, Apr 12, 2013 at 03:44:20PM +1000, Jonathan Gray wrote:
> > > > > Sadly this is not a game about eating sauerbraten and contains
> > > > > no mention of Knoedel, rather:
> > > > > 
> > > > > Cube 2: Sauerbraten is a free multiplayer/singleplayer first person
> > > > > shooter, built as a major redesign of the Cube FPS.
> > > > > 
> > > > > Much like the original Cube, the aim of this game is not necessarily
> > > > > to produce the most features & eyecandy possible, but rather to allow
> > > > > map/geometry editing to be done dynamically in-game, to create fun
> > > > > gameplay and an elegant engine.
> > > > > 
> > > > > The port is marked as amd64/i386 only for now as it makes
> > > > > heavy use of OpenGL and hasn't been tested on macppc.
> > > > 
> > > > updated with some suggestions from ajacoutot@
> > > 
> > > I was finally able to test your version of this from openbsd-wip when
> > > I setup my amd64 machine that has a radeon r600 opposed to the r500
> > > running as r300 in my i386 laptop...
> > > 
> > > NOW, this package works on both amd64 and my i386.  no idea what changed
> > > for my laptop, Now I must test a few other things that shot out that
> > > radeon error.
> > > 
> > > One note, on amd64, the server browser crashes the game.  I can start
> > > bot matches or campaigns but as soon as server browser is selected,
> > > I can see a brief glimpse of themaster server query in top right before
> > > the window closes and it bombs out with a segfault.  
> > > 
> > > Program received signal SIGSEGV, Segmentation fault.
> > > [Switching to thread 1004394]
> > > 0x00001c3738c727a7 in enet_address_set_host ()
> > >    from /usr/local/lib/libenet.so.0.0
> > > (gdb) bt
> > > #0  0x00001c3738c727a7 in enet_address_set_host ()
> > >    from /usr/local/lib/libenet.so.0.0
> > > #1  0x00001c353599f00e in skelcommands<iqm>::settag ()
> > >    from /usr/local/libexec/sauer_client
> > > #2  0x00001c3737af45c7 in SDL_RunThread () from 
> > > /usr/local/lib/libSDL.so.8.0
> > > #3  0x00001c3737b2f2d9 in RunThread () from /usr/local/lib/libSDL.so.8.0
> > > #4  0x00001c373d87311e in _rthread_start (v=Variable "v" is not available.
> > > )
> > >     at /usr/src/lib/librthread/rthread.c:122
> > > #5  0x00001c373e16e31b in __tfork_thread ()
> > >     at /usr/src/lib/libc/arch/amd64/sys/tfork_thread.S:75
> > > Cannot access memory at address 0x1c3744ca9000
> > > 
> > > i386 doesn't seem to suffer this issue and now its the most stable
> > > rather than crashing the moment game rendering happens.
> > 
> > If you update to the version of enet I committed a few days ago
> > 1.3.7/0.1 does this go away?  I suspect having the latest version
> > of asr in libc wouldn't hurt either...
> > 
> 
> This does indeed fix sauerbraten on amd64.  definitely ok rfreeman@ now!

crap, apparently that run was lucky.  still crashes on trying to load
server browser almost every time...

> 
> redeclipse is still crashing on both platforms when going to online menu
> though, will investigate that one more.
> 

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