On Mon, Aug 23, 2010 at 05:47:11PM +0200, Jasper Lievisse Adriaanse wrote:
> The 4.8 build for mips64 didn't built too many packages, only 3633 in fact.

> xboing:
> audio.c:64:24: sys/strops.h: No such file or directory

looks like the audio subsystem default was overridden.  we stop that
for sparc, but not others.

-- 
[email protected]
SDF Public Access UNIX System - http://sdf.lonestar.org

Index: Makefile
===================================================================
RCS file: /cvs/ports/games/xboing/Makefile,v
retrieving revision 1.25
diff -u -p Makefile
--- Makefile    4 Jan 2010 11:21:21 -0000       1.25
+++ Makefile    23 Aug 2010 16:11:50 -0000
@@ -4,7 +4,8 @@ COMMENT=        blockout style game for X11
 
 V=             2.4
 DISTNAME=      xboing${V}
-PKGNAME=       xboing-${V}p3
+PKGNAME=       xboing-${V}
+REVISION=      4
 
 CATEGORIES=    games
 
Index: patches/patch-Imakefile
===================================================================
RCS file: /cvs/ports/games/xboing/patches/patch-Imakefile,v
retrieving revision 1.6
diff -u -p patches/patch-Imakefile
--- patches/patch-Imakefile     4 Jan 2010 11:21:21 -0000       1.6
+++ patches/patch-Imakefile     23 Aug 2010 16:11:50 -0000
@@ -1,6 +1,6 @@
 $OpenBSD: patch-Imakefile,v 1.6 2010/01/04 11:21:21 sthen Exp $
 --- Imakefile.orig     Thu Nov 21 17:28:46 1996
-+++ Imakefile  Sat Jan  2 23:47:56 2010
++++ Imakefile  Mon Aug 23 09:11:59 2010
 @@ -24,23 +24,23 @@ XCOMM ================================================
  XCOMM This is the directory where the highscore, level & sound data will be 
  XCOMM placed. Default will be the current directory.
@@ -33,16 +33,24 @@ $OpenBSD: patch-Imakefile,v 1.6 2010/01/04 11:21:21 st
  
  XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
  #define COMPILE_IN_AUDIO    
-@@ -81,7 +81,7 @@ XCOMM Below are the special defines for different mach
-     AUDIO_LIB                 = -laudio
- #endif /* SGIArchitecture */
+@@ -53,6 +53,8 @@ XCOMM #define USE_NETAUDIO
  
--#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO)
-+#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) && 
!defined(OpenBSDArchitecture)
-     AUDIO_AVAILABLE   = True
-     AUDIO_SRC                 = audio/SUNaudio.c
+ XCOMM Below are the special defines for different machine archs.
  
-@@ -132,8 +132,8 @@ XCOMM hasn't a usleep() function.
++#if !defined(OpenBSDArchitecture)
++
+ #if defined(HPArchitecture) && defined(COMPILE_IN_AUDIO) 
+     AUDIO_AVAILABLE = True
+     AUDIO_SRC                 = audio/HPaudio.c
+@@ -97,6 +99,7 @@ XCOMM Below are the special defines for different mach
+ 
+ #endif /* SparcArchitecture */
+ 
++#endif /* OpenBSDArchitecture */
+ 
+ XCOMM Define USE_RPLAY near start for rplay to be used for the sound system
+ 
+@@ -132,8 +135,8 @@ XCOMM hasn't a usleep() function.
          -DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
          -DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
          -DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
@@ -53,7 +61,7 @@ $OpenBSD: patch-Imakefile,v 1.6 2010/01/04 11:21:21 st
  XCOMM   -DNEED_USLEEP=\"True\" \
  XCOMM   -DNO_LOCKING=\"True\" 
  
-@@ -203,9 +203,6 @@ install:: $(PROGRAMS)
+@@ -203,9 +206,6 @@ install:: $(PROGRAMS)
                done;                                                   \
         fi
        @:

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