On Mon, Aug 23, 2010 at 05:47:11PM +0200, Jasper Lievisse Adriaanse wrote: > The 4.8 build for mips64 didn't built too many packages, only 3633 in fact.
> xboing: > audio.c:64:24: sys/strops.h: No such file or directory looks like the audio subsystem default was overridden. we stop that for sparc, but not others. -- [email protected] SDF Public Access UNIX System - http://sdf.lonestar.org Index: Makefile =================================================================== RCS file: /cvs/ports/games/xboing/Makefile,v retrieving revision 1.25 diff -u -p Makefile --- Makefile 4 Jan 2010 11:21:21 -0000 1.25 +++ Makefile 23 Aug 2010 16:11:50 -0000 @@ -4,7 +4,8 @@ COMMENT= blockout style game for X11 V= 2.4 DISTNAME= xboing${V} -PKGNAME= xboing-${V}p3 +PKGNAME= xboing-${V} +REVISION= 4 CATEGORIES= games Index: patches/patch-Imakefile =================================================================== RCS file: /cvs/ports/games/xboing/patches/patch-Imakefile,v retrieving revision 1.6 diff -u -p patches/patch-Imakefile --- patches/patch-Imakefile 4 Jan 2010 11:21:21 -0000 1.6 +++ patches/patch-Imakefile 23 Aug 2010 16:11:50 -0000 @@ -1,6 +1,6 @@ $OpenBSD: patch-Imakefile,v 1.6 2010/01/04 11:21:21 sthen Exp $ --- Imakefile.orig Thu Nov 21 17:28:46 1996 -+++ Imakefile Sat Jan 2 23:47:56 2010 ++++ Imakefile Mon Aug 23 09:11:59 2010 @@ -24,23 +24,23 @@ XCOMM ================================================ XCOMM This is the directory where the highscore, level & sound data will be XCOMM placed. Default will be the current directory. @@ -33,16 +33,24 @@ $OpenBSD: patch-Imakefile,v 1.6 2010/01/04 11:21:21 st XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems #define COMPILE_IN_AUDIO -@@ -81,7 +81,7 @@ XCOMM Below are the special defines for different mach - AUDIO_LIB = -laudio - #endif /* SGIArchitecture */ +@@ -53,6 +53,8 @@ XCOMM #define USE_NETAUDIO --#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) -+#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(OpenBSDArchitecture) - AUDIO_AVAILABLE = True - AUDIO_SRC = audio/SUNaudio.c + XCOMM Below are the special defines for different machine archs. -@@ -132,8 +132,8 @@ XCOMM hasn't a usleep() function. ++#if !defined(OpenBSDArchitecture) ++ + #if defined(HPArchitecture) && defined(COMPILE_IN_AUDIO) + AUDIO_AVAILABLE = True + AUDIO_SRC = audio/HPaudio.c +@@ -97,6 +99,7 @@ XCOMM Below are the special defines for different mach + + #endif /* SparcArchitecture */ + ++#endif /* OpenBSDArchitecture */ + + XCOMM Define USE_RPLAY near start for rplay to be used for the sound system + +@@ -132,8 +135,8 @@ XCOMM hasn't a usleep() function. -DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \ -DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \ -DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \ @@ -53,7 +61,7 @@ $OpenBSD: patch-Imakefile,v 1.6 2010/01/04 11:21:21 st XCOMM -DNEED_USLEEP=\"True\" \ XCOMM -DNO_LOCKING=\"True\" -@@ -203,9 +203,6 @@ install:: $(PROGRAMS) +@@ -203,9 +206,6 @@ install:: $(PROGRAMS) done; \ fi @:
