Jonathan Gray wrote:
> please test, on your favourite !i386 arch especially.
> 

Tested with "Beneath a Steel Sky" and "Day of the Tantacle" on amd64 and
powerpc.
On amd64 both games worked fine.
On powerpc DOTT worked but with BASS there's a segmentation fault right
after the intro.

Here's the backtrace:
(gdb) backtrace
#0  0x01d8780c in Sky::Debug::script (command=0, scriptData=0x2d00203c)
    at endian.h:137
#1  0x01d8d480 in Sky::Logic::script (this=0x2b144800, scriptNo=22348,
    offset=1) at engines/sky/logic.cpp:1267
#2  0x01d8be40 in Sky::Logic::logicScript (this=0x2b144800)
    at engines/sky/logic.cpp:193
#3  0x01d8bd5c in Sky::Logic::engine (this=0x2b144800)
    at engines/sky/logic.cpp:160
#4  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
    at engines/sky/sky.cpp:207
#5  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
    at engines/sky/sky.cpp:207
#6  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
    at engines/sky/sky.cpp:207
#7  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
    at engines/sky/sky.cpp:207
#8  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
    at engines/sky/sky.cpp:207
#9  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
    at engines/sky/sky.cpp:207
Previous frame inner to this frame (corrupt stack?)

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