On 2009/09/05 16:50, frantisek holop wrote: > is it just my crazy system, or is the executable really ~150M?
ah, thanks for spotting, looks like it's building with symbols and not stripping (which takes it down to a more reasonable 3.3M). > it also dumps core on my eeepc, after any kind of > error, for example: > > Warning: [Main]: mixxx: cannot connect to X server localhost:10.0 > Segmentation fault (core dumped) > > or after cancelling out the music library chooser dialog, i get: > > Failed to initilaize GEM. Falling back to classic. > Segmentation fault (core dumped) rebuilding lib/libGL with this diff from oga@ should fix the segfaults. Index: intel_context.c =================================================================== RCS file: /cvs/xenocara/dist/Mesa/src/mesa/drivers/dri/intel/intel_context.c,v retrieving revision 1.7 diff -u -p -r1.7 intel_context.c --- intel_context.c 6 Aug 2009 15:50:02 -0000 1.7 +++ intel_context.c 5 Sep 2009 15:58:37 -0000 @@ -926,39 +926,6 @@ intelDestroyContext(__DRIcontextPrivate */ } - /* XXX In intelMakeCurrent() below, the context's static regions are - * referenced inside the frame buffer; it's listed as a hack, - * with a comment of "XXX FBO temporary fix-ups!", but - * as long as it's there, we should release the regions here. - * The do/while loop around the block is used to allow the - * "continue" statements inside the block to exit the block, - * to avoid many layers of "if" constructs. - */ - do { - __DRIdrawablePrivate * driDrawPriv = intel->driDrawable; - struct intel_framebuffer *intel_fb; - struct intel_renderbuffer *irbDepth, *irbStencil; - if (!driDrawPriv) { - /* We're already detached from the drawable; exit this block. */ - continue; - } - intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate; - if (!intel_fb) { - /* The frame buffer is already gone; exit this block. */ - continue; - } - irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); - irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); - - /* Usually, the stencil buffer is the same as the depth buffer; - * but they're handled separately in MakeCurrent, so we'll - * handle them separately here. - */ - if (irbStencil && irbStencil->region == intel->depth_region) { - intel_renderbuffer_set_region(irbStencil, NULL); - } - } while (0); - intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); intel_region_release(&intel->depth_region);