Hi Ryan,

Thanks for your submission. I've also been working on an ioquake3 port
for some time now. It seems your port suffers from the same issue mine
does, it does not run properly on amd64 (not trivial to fix, at least
not for me ;). You also seem to have a hidden dependency on svn
(building gives me a couple of "/bin/sh: svnversion: not found"
errors). Furthermore, your port Makefile installs the .so files but
you do not include them in your PLIST. This is what I've found after a
quick check, there may be more issues ;)

Do you have an amd64 machine available to test on ?

Cheers,

Paul 'WEiRD' de Weerd

On Sun, Dec 14, 2008 at 03:48:10PM -0800, Ryan Freeman wrote:
| hello,
| 
| attached is a port of the icculus.org quake3 engine, builds a
| reasonable default engine including client, server, and game
| libraries for the original game and missionpack. works excellent
| with the soon-to-be-posted quake3-data port as well.
| 
| one note, i built from a svn snapshot which i have made into a tarball
| and am hosting locally, so fetching the distfile won't be insanely fast.
| 
| i've been running this for ages, including another q3a mod, urban terror,
| without any problems.
| 
| comments/suggestions?
| 
| -ryan



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