On Wed, Nov 12, 2008 at 06:46:35PM +0100, Antoine Jacoutot wrote:
> Then, on macppc, I get a SIGSEGV:
> 
> #0  controllerClass::movePaddle (this=0xfffc49f0, px=0) at input.cpp:101

To be exakt, paddle appears to be NULL at this point I had a quick
look at the code and I don't understand why this is happening at
all.

If it is built with -O0, I get the starting screen on macppc, but
it's dead-slow, and I wasn't able to actually start the game.

On i386, the game works fine, but it's too fast for me to survive
longer than one or two minutes ;-)

On armish, it compiles, but of course isn't usable (it just doesn't
make sense to use SDL on arm).

Ciao,
        Kili

-- 
That sounds like "The Fly" for files.
                - Karsten Daniel about join(1).

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