On Tue, Oct 28, 2008 at 04:18:47AM +0000, Jacob Meuser wrote:
> On Mon, Oct 27, 2008 at 05:27:09PM +0100, Alf Schlichting wrote:
> > On Mon, Oct 27, 2008 at 03:12:55AM +0000, Jacob Meuser wrote:
> > > 
> > > perhaps some of you have noticed a new sound library has come to
> > > base (sio_open(3)), and aucat(1) can act as a sound server.
> > > 
> > > this makes SDL use the new library by default (if SDL_SUDIODRIVER is not
> > > set in the environment, or you can explicitly set 
> > > SDL_AUDIODRIVER=libsndio).
> > > 
> > > playing games is fun testing ;)
> > > 
> > > if you use the aucat server, you may want to start it like
> > > $ aucat -b 16384 -l (or even -b 8192 if you have a "faster" machine)
> > > or you might have a longer than desired latency between seeing things
> > > happen and hearing the associated sound.
> > > 
> > > some things are much better for me with this than the current audio(4),
> > > backend, such as quake2 on an azalia(4) that has limited sample rates.
> > > 
> > > -- 
> > > [EMAIL PROTECTED]
> > > SDF Public Access UNIX System - http://sdf.lonestar.org
> > 
> > Works very well here, tested with Quake III/ioquake3 and Quake I/Darkplaces-
> > engine.
> > Especially under load (== higher graphical settings) longer sounds get 
> > distorted, zooooooooooooooom becomes zooooockroooooockroooom. Is this
> > avoidable somehow?
> 
> hmmm.  I don't know.  did this happen before?
Oh, i forgot to mention, yes, it happened before. It's avoidable by reducing
graphics and/or maxFPS. For example, darkplaces renders as fast as possible.
Sound crackles a lot. When i set cl_maxfps to 125, sound works fine so 
the actual load on the system is important it seems.
Under ioquake3 sound will be good for ca. 10 min. then start crackling/
stuttering and be ok again ca. 1 minute later, reducing resolution from
1100x1050 to 650x600 (I'm on a widescreen TFT here, this "weird" 
resolutions make the game display look more like 1280x1024/800x600 
on a CRT) helped here too.
I experienced that crackling in ioquake3 under linux too, so there 
may be something wrong inside ioquake3 or, more likely, the user.
> 
> > Great work!
> > 
> > Alf
> > 
> > 
> > Btw., is there a recommended "bestest" audiocard for OpenBSD? 
> > I have 2 Soundblaster Live here (they work ok):
> > emu0 at pci5 dev 0 function 0 "Creative Labs SoundBlaster Live" rev 0x08: 
> > apic 4 int 20 (irq 3)
> > audio0 at emu0
> > emu1 at pci5 dev 1 function 0 "Creative Labs SoundBlaster Live" rev 0x0a: 
> > apic 4 int 19 (irq 11)
> > audio1 at emu1
> > 
> 
> depends what you want.  sound quality? multichannel? s/pdif?  envy(4)
> is the only real "pro" soundcard driver.
> 
> emu(4) has good sound quality but doesn't have multichannel or
> s/pdif.
> 
> cmpci(4) has decent sound quality and is well supported as far as
> multichannel and s/pdif.
> 
> auich(4) and auvia(4) support multichannel and s/pdif with most
> hardware that has those capabilities.  sound quality varies,
> depending largely on the codec.
> 
> even azalia(4) is decent if you understand the mixer controls.
> again, quality varies depending on the codec.
> 
> -- 
> [EMAIL PROTECTED]
> SDF Public Access UNIX System - http://sdf.lonestar.org
> 
Thanks for this list, that helps a lot!

Alf

Reply via email to