On Sun, 28 Dec 2025 16:36:52 -0800
Thomas Frohwein <[email protected]> wrote:

> Hi,
> 
> This is a port of femto8 which is a reimplementation of PICO-8.
> PICO-8 is a "fantasy console" similar to games/tic80 that allows for
> programming and running games with significant constraints on
> resolution, color pallette, audio channels, and size. PICO-8 has been
> around for many years and there is a large number of homebrew to
> (small scale) commercial "cartridges" available, for example at [1]
> and [2].
> 
> femto8 is in active development and the last release (1.0.00) can run
> a fair number of PICO-8 cartridges already. Those are generally
> distributed as .p8 or .p8.png files. I have tested a fair number, and
> about half of them work without issues, including Celeste Classic,
> Cattle Crisis, Villager, Solid Rogue, and Sunset Solitaire.
> 
> The port itself is relatively straightforward. One ugly upstream thing
> is that it compiles a lot of its .c files with c++, which is
> unfortunately necessary because src/lua/fix32.h includes c++isms like
> namespaces and templates. I hope to work with upstream on sorting this
> out better in the near future...
> 
> I am sticking with category "games" here to follow the example of
> tic80, although "emulators" might be at least as good of a choice.
> 
> ok?
> 
> [1] https://itch.io/games/tag-pico-8
> [2]
> https://www.lexaloffle.com/bbs/?cat=7&carts_tab=1#mode=carts&sub=2

*ping*

Checking for interest in this...

Attachment: femto8.tgz
Description: application/compressed-tar

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