On Sun, 28 Dec 2025 16:36:52 -0800 Thomas Frohwein <[email protected]> wrote:
> Hi, > > This is a port of femto8 which is a reimplementation of PICO-8. > PICO-8 is a "fantasy console" similar to games/tic80 that allows for > programming and running games with significant constraints on > resolution, color pallette, audio channels, and size. PICO-8 has been > around for many years and there is a large number of homebrew to > (small scale) commercial "cartridges" available, for example at [1] > and [2]. > > femto8 is in active development and the last release (1.0.00) can run > a fair number of PICO-8 cartridges already. Those are generally > distributed as .p8 or .p8.png files. I have tested a fair number, and > about half of them work without issues, including Celeste Classic, > Cattle Crisis, Villager, Solid Rogue, and Sunset Solitaire. > > The port itself is relatively straightforward. One ugly upstream thing > is that it compiles a lot of its .c files with c++, which is > unfortunately necessary because src/lua/fix32.h includes c++isms like > namespaces and templates. I hope to work with upstream on sorting this > out better in the near future... > > I am sticking with category "games" here to follow the example of > tic80, although "emulators" might be at least as good of a choice. > > ok? > > [1] https://itch.io/games/tag-pico-8 > [2] > https://www.lexaloffle.com/bbs/?cat=7&carts_tab=1#mode=carts&sub=2 *ping* Checking for interest in this...
femto8.tgz
Description: application/compressed-tar
