On Fri, Sep 21, 2007 at 01:29:37AM +0000, Jacob Meuser wrote:
> On Thu, Sep 20, 2007 at 04:44:05PM -0700, Ryan Freeman wrote:
> > On Thu, Sep 20, 2007 at 07:10:55PM +0200, Stefan Sperling wrote:
> > > On Wed, Sep 19, 2007 at 07:43:05PM -0700, Mike Swanson wrote:
> > > > Hi,
> > > > 
> > > > I've noticed ZSNES hasn't been updated in years, but I don't really 
> > > > know how 
> > > > to update it myself (I've tried, but it always fails at compiling at 
> > > > various 
> > > > ports; knowing emulator authors, it's probably filled with Windows 
> > > > and/or 
> > > > Linux-specific code anyway).  I'm CCing this to both the official 
> > > > maintainer 
> > > > and the mailing list because I don't know if he's even still around 
> > > > anymore.  
> > > > Usual improvements are expected, increased compatibility, more 
> > > > features, etc 
> > > 
> > > Here you go.
> > > 
> > > Sound is quite choppy on my notebook, but it's only a 700Mhz PIII.
> > 
> > sound hasn't worked properly since the big audio improvements made about a
> > month ago including the sdl patch to improve audio, for me. While the audio
> > improvements did cure a few applications/games suffering from sound latency
> > issues, zsnes has worsened. I shall try the libao option and see if that 
> > helps.
> > 
> > Unfortunately I completely forgot about this until I saw this email saying 
> > sound is choppy. this was the same on both the ports ver and a generic 
> > compiled
> > tarball of 1.51 i tested to see if it would help awhile back, currently 
> > running
> > -current from Sept 13th GENERIC.  regards,
> > 
> > -ryan
> > 
> 
> hmmm, "Street Fighter II" is working nicely for me with a default
> install of zsnes.  CPU is 1.84 GHz Athlon, soundcard is SoundBlaster
> Live!.
> 
> there is some strangeness in the zsnes audio code.  it intentionally
> uses a different audio buffer size than SDL reports.  why, I don't
> know.  this could potentially be a problem with certain hardware.
> 
> I also see zsnes using almost all available CPU.
> 
> what CPU and soundcard are you using?
> 

i kinda figured it would be more related to zsnes code than openbsd, since it
is the only offending application, but as i am no programmer i am of little use
when it comes to investigating. what I can provide is my soundcard:

auich0 at pci0 dev 31 function 5 "Intel 82801CA/CAM AC97" rev 0x02: irq 11, 
ICH3 AC97
audio0 at auich0
auich0: measured ac97 link rate at 47999 Hz, will use 48000 Hz

and my cpu:

cpu0: Intel(R) Pentium(R) III Mobile CPU 1133MHz ("GenuineIntel" 686-class) 
1.14 GHz
cpu0: 
FPU,V86,DE,PSE,TSC,MSR,PAE,MCE,CX8,SEP,MTRR,PGE,MCA,CMOV,PAT,PSE36,MMX,FXSR,SSE

-ryan

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