On 2025/02/01 12:10, Theo Buehler wrote: > The below is a hack that ensures that the prototype with effects > parameter is in scope before the effects macro is defined fixing the > build of the entire marathon suite.
very nice that you found a single place to work around this. > openal should really avoid using variable names in prototypes (or prefix > them with _) and effects.h should use better names for its macros. +1 ok > Index: patches/patch-Source_Files_GameWorld_effects_h > =================================================================== > RCS file: patches/patch-Source_Files_GameWorld_effects_h > diff -N patches/patch-Source_Files_GameWorld_effects_h > --- /dev/null 1 Jan 1970 00:00:00 -0000 > +++ patches/patch-Source_Files_GameWorld_effects_h 1 Feb 2025 11:06:27 > -0000 > @@ -0,0 +1,18 @@ > +alext.h has variable names in prototypes (which is a pollution that is > +best avoided even if it hurts readability) and this clashes with the > +effects macro, which is an incredibly short/bad name for a macro in a > +header. > + > +Index: Source_Files/GameWorld/effects.h > +--- Source_Files/GameWorld/effects.h.orig > ++++ Source_Files/GameWorld/effects.h > +@@ -40,6 +40,9 @@ Aug 30, 2000 (Loren Petrich): > + Added stuff for unpacking and packing > + */ > + > ++// XXX - avoid conflict between effects macro and variable names in > prototypes > ++#include <AL/alext.h> > ++ > + // LP addition: > + #include "dynamic_limits.h" > + >